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WIP: Allow objects to have multiple names #12839
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388fb0b
add hasName method
theelk801 1814467
some more changes
theelk801 a2b44bc
Merge branch 'master' into refactor/multiple-names
theelk801 63ab41d
Merge branch 'master' into refactor/multiple-names
theelk801 7c0d710
a few card rewrites
theelk801 d18bd25
Merge branch 'master' into refactor/multiple-names
theelk801 7d33b22
various "different name" refactors
theelk801 c07b968
some more refactoring
theelk801 b9b6958
add some new cardutil stuff
theelk801 a519d68
more refactoring
theelk801 3307eb3
refactor cards that search for multiple matching names
theelk801 d69bc20
more refactoring
theelk801 f4c55df
Merge branch 'master' into refactor/multiple-names
theelk801 e0f0318
more refactors
theelk801 a9ef698
more refactoring
theelk801 45f810f
Merge branch 'master' into refactor/multiple-names
theelk801 0c27211
more refactoring
theelk801 b02f05c
fix error
theelk801 8a3bc35
fix error
theelk801 542ea36
a few more refactors
theelk801 ad7c62c
[CSP] rework Jester's Scepter
theelk801 1eb1f0f
Merge branch 'master' into refactor/multiple-names
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need to null check spell ability before calling getCharacteristics