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AI: computer player must be able to take control over another player (human or computer) #13220

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JayDi85 opened this issue Jan 11, 2025 · 0 comments
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@JayDi85
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JayDi85 commented Jan 11, 2025

It's about "game under control" effects. Activate as another player or other controller/opponent choices works fine.

Current game under control support:

  • human over human -- fully supported;
  • human over computer -- fully supported;
  • computer over computer -- unsupported and disabled;
  • computer over human -- unsupported and disabled;

See problems and comments in #12878

Current code must be stable for both computer and human games (no more game freezes), so it's a low priority problem now. Computer support must be implemented same way as "human over computer" -- as special proxy player object but with additional changes in AI logic to "revert" good/bad choices and game score calcs.

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