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Wind Waker: Fix LegacyActors incorrectly culling during demos
This was due to an ordering issue causing LegacyActors to use a stale culling matrix. The logic to update their model/cull matrix was running after the cull. So if they were culled at their initial position, they were culled forever. Fixed by moving the demo logic out of `draw()` and into `execute()`. This had the nice side effect of removing the duplicate `deltaTimeFrames` calculation.
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