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* Update to deku v0.18.0 * rust: Fix bit-endianness issue with new-deku This was the cause of all of our WoW rendering failures with new-deku. Unfortunate we can't (yet?) use Deku for this part, but honestly I think the shift + mask is better than a loop anyway. * rust: Map seek errors to deku errors * rust: Fix Unity loading The deku::byte_offset trick we do for alignment requires reader.bits_read to be correct, as that's the number we pad by. In our PackedVec implementations, we read a u8, and then later skip over it, which double-counts from the perspective of reader.bits_read. Fix this by adjusting after we read it. * rust: Use std::io instead of deku::no_std_io * rust: Update polymorph
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