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Optimisation Update

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@lze3 lze3 released this 16 Mar 23:11
· 5 commits to master since this release
  • Instead of checking every frame for if the player is invincible or not, check every 500 frames.
  • Fix bug where player wouldn't be able to shoot if (not) invincible.
    • This was because DisablePlayerFiring() disabled firing regardless of a true/false bool which should toggle.