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Bigfoot Monster Hunter (OneTonGames), decompiled back into the native Unity engine format.

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Bigfoot Monster Hunter

A decompilation of Bigfoot Monster Hunter, made with AssetRipper.

Editor version: 2019 (I had to migrate the project to the latest 2019 version to avoid compiler errors).

This unofficial build aims in adding new features and fixing bugs that OneTonGames was never able to fix. If you find a bug, please report it in the GitHub repository.

This build is FREE. If you paid a third party service for this, YOU HAVE BEEN SCAMMED!

WARNING

Ignore warnings and errors, they do not affect the game at all.

How did you decompile an IL2CPP game?

I was lucky that this game reuses all the code from Rake Monster Hunter, another "monster hunter" game made by the same developer (Mono), so I made a copy and paste of the code and it ended like this.

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Bigfoot Monster Hunter (OneTonGames), decompiled back into the native Unity engine format.

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