Releases: luetkemj/forcecrusher
Releases · luetkemj/forcecrusher
Release list
v1.1.0
v1.0.1
v1.0.0
What's Changed
- [feat] add main quest prompt in message log at game start by @luetkemj in #143
- [feat] skulltooth spawns on bottom floor by @luetkemj in #145
- [feat] victory condition by @luetkemj in #147
- [feat] title screen by @luetkemj in #149
- [feat] game over screen by @luetkemj in #151
- [feat] victory screen and reset commands by @luetkemj in #152
- [fix] flicker and console error in sim mode by @luetkemj in #155
- [fix] inflammable rats by @luetkemj in #156
- [fix] materials that can be destroyed by fire by @luetkemj in #158
- [feat] fire damage calc by @luetkemj in #159
- [feat] render hearts and status in legend by @luetkemj in #160
- [feat] living component by @luetkemj in #162
- [feat] more mobs by @luetkemj in #165
- [feat] beastiary by @luetkemj in #166
- [feat] wet component by @luetkemj in #168
- [fix] interact bug by @luetkemj in #171
- [feat] cause of death by @luetkemj in #174
- [fix] add controls in UI for stairs and bestiary by @luetkemj in #182
- [fix] flush input when exiting inventory screen by @luetkemj in #183
- [feat] money leaderboard by @luetkemj in #184
- [fix] don't use modifier for rat attacks (too weak) by @luetkemj in #185
- [feat] weighted spawn & difficulty ramp by @luetkemj in #187
- [fix] remove spells on player start by @luetkemj in #188
Full Changelog: v0.2.1...v1.0.0
v0.2.1
v0.2.0
What's Changed
- [feat] tall grass by @luetkemj in #84
- [feat] spell shapes by @luetkemj in #86
- [feat] improve spell target validation and aoe by @luetkemj in #89
- [feat] fire spells by @luetkemj in #92
- [feat] desiccate, kill, mass kill, and knock spells by @luetkemj in #99
- [feat] spellbooks by @luetkemj in #106
- [devlog] sharing saturday 608 by @luetkemj in #111
- [feat] spell scrolls by @luetkemj in #113
- [feat] spell duration by @luetkemj in #116
- [feat] killable grass and the custom corpse by @luetkemj in #119
- [feat] spell effects ui by @luetkemj in #120
- [fix] circle spell targets by @luetkemj in #123
- update action to bump version on release by @luetkemj in #136
Full Changelog: v0.1.2...v0.2.0
v0.1.2
v0.1.1
What's Changed
- [infra] Add pr quality checks by @luetkemj in #61
- [infra] remove serializer and deps by @luetkemj in #65
- [fix] missing rat smell by @luetkemj in #66
- [fix] clear sense log if no smell or sound is detected by @luetkemj in #67
- [fix] avoid empty origin when container spills by @luetkemj in #69
Full Changelog: v0.1.0...v0.1.1
v0.1.0
What's Changed
- Worlds by @luetkemj in #1
- Game state and zones by @luetkemj in #3
- Dexie by @luetkemj in #4
- Multiple fluids by @luetkemj in #17
- Fluids as material by @luetkemj in #18
- Grass regrowth by @luetkemj in #22
- 13 exclude from sim by @luetkemj in #25
- [fix] eap cache on load and zone change by @luetkemj in #27
- [feat] interactive liquid layer by @luetkemj in #32
- [feat] make bottle the color of its contents by @luetkemj in #46
- fix bug by setting inflow and outflow on containers by @luetkemj in #48
- add umami script by @luetkemj in #50
- add script via vite build by @luetkemj in #51
- [feat] mixed width rendering by @luetkemj in #55
- Devlog 122625 by @luetkemj in #57
- [fix] revert changes for demo by @luetkemj in #58
- [infra] deploy action by @luetkemj in #59
New Contributors
Full Changelog: https://github.com/luetkemj/forcecrusher/commits/v0.1.0