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ALL: Rename to "xoreos"
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DrMcCoy committed Jan 24, 2012
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30 changes: 15 additions & 15 deletions AUTHORS
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@@ -1,10 +1,10 @@
eos - A reimplementation of BioWare's Aurora engine
xoreos - A reimplementation of BioWare's Aurora engine
Copyright (c) 2010-2011 by the following:

Sven Hesse (DrMcCoy) <[email protected]>
Matthew Hoops (clone2727) <[email protected]>

eos is free software; you can redistribute it and/or
xoreos is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 3
of the License, or (at your option) any later version.
Expand Down Expand Up @@ -36,20 +36,20 @@ Dragon Age: Origins, Copyright (c) BioWare corp. and Electronic Arts.

boost.m4
********
eos uses Benoit Sigoure's boost.m4 autoconf macros
xoreos uses Benoit Sigoure's boost.m4 autoconf macros
(<http://github.com/tsuna/boost.m4>) to check for the needed Boost
libraries. boost.m4 is licensed under version 3 or later of the GNU General
Public License.

ax_check_gl.m4 / ax_check_glu.m4
********************************
eos uses Braden McDaniel's autoconf macros
xoreos uses Braden McDaniel's autoconf macros
(<https://code.google.com/p/autoconf-gl-macros/>) to check for OpenGL
and GLU, licensed under version 2 or later of the GNU General Public License.

freetype2.m4
************
eos uses Marcelo Magallon's autoconf macros to check for the FreeType 2
xoreos uses Marcelo Magallon's autoconf macros to check for the FreeType 2
library. freetype2.m4 is part of the FreeType project
(<http://freetype.org/>) and distributed under the terms of the FreeType
project license. As a special exception, it may be distributed as part of a
Expand All @@ -58,49 +58,49 @@ freetype2.m4

glew
****
eos uses glew, The OpenGL Extension Wrangler Library
xoreos uses glew, The OpenGL Extension Wrangler Library
(<http://glew.sourceforge.net/>), to safely check for and use OpenGL 1.2+
features and extensions. To minimize dependencies on "uncommon" libraries,
eos completely includes the glew code, one of its suggested use methods.
xoreos completely includes the glew code, one of its suggested use methods.
glew is licensed under the Modified BSD License, the Mesa 3-D License
(MIT License), and the Khronos License (MIT License).

lua
***
eos uses lua, a lightweight scripting language (<http://www.lua.org/>), to
xoreos uses lua, a lightweight scripting language (<http://www.lua.org/>), to
handle scripts from The Witcher. To minimize dependencies on "uncommon"
libraries, eos completely includes the lua 5.0.3 code. Lua is licensed under
the terms of the MIT license.
libraries, xoreos completely includes the lua 5.0.3 code. Lua is licensed
under the terms of the MIT license.

UTF-8 CPP
*********
eos uses the lightweight header-only UTF-8 CPP library
xoreos uses the lightweight header-only UTF-8 CPP library
(<http://utfcpp.sourceforge.net/>) for handling UTF-8 encoded strings.
UTF-8 CPP is licensed under a copyleft license. See utf8cpp/utf8.h for
details.

Bink
****
The Bink decoder used in eos is based (heavily) on the Bink decoder in
The Bink decoder used in xoreos is based (heavily) on the Bink decoder in
FFmpeg (<http://ffmpeg.org/>), licensed under the GNU Lesser General Public
License (LGPL) version 2.1 or later. Many thanks to Kostya Shishkov
(<http://codecs.multimedia.cx/>) for doing the hard work.

WMA
***
The WMA decoder used in eos is based (heavily) on the WMA decoder in
The WMA decoder used in xoreos is based (heavily) on the WMA decoder in
FFmpeg (<http://ffmpeg.org/>), licensed under the GNU Lesser General Public
License (LGPL) version 2.1 or later.

DejaVu Sans Mono Bold
*********************
eos includes DejaVu Sans Mono Bold (<http://dejavu-fonts.org/>) as a
xoreos includes DejaVu Sans Mono Bold (<http://dejavu-fonts.org/>) as a
monospaced system font. The DejaVu font family is based on the Vera Fonts
(<http://gnome.org/fonts/>), distributed under the Bitstream Vera Fonts
license (<http://dejavu-fonts.org/wiki/License>).

ScummVM code
************
eos uses some ScummVM (<http://scummvm.org/>) code, most prominently the
xoreos uses some ScummVM (<http://scummvm.org/>) code, most prominently the
endian, singleton, stream and audio stream code. ScummVM is licensed under
version 2 or later of the GNU General Public License.
2 changes: 1 addition & 1 deletion Doxyfile
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Expand Up @@ -25,7 +25,7 @@ DOXYFILE_ENCODING = UTF-8
# The PROJECT_NAME tag is a single word (or a sequence of words surrounded
# by quotes) that should identify the project.

PROJECT_NAME = eos
PROJECT_NAME = xoreos

# The PROJECT_NUMBER tag can be used to enter a project or revision number.
# This could be handy for archiving the generated documentation or
Expand Down
8 changes: 4 additions & 4 deletions FAQ
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@@ -1,21 +1,21 @@
Q: Why "eos"?
Q: Why "xoreos"?
A: BioWare's first 3D engine (developed for Neverwinter Nights) was called
"Aurora", the Roman goddess of dawn. "Eos" is her Greek name, so it kind
of fits.

Q: Will eos be able to play later versions of BioWare engine?
Q: Will xoreos be able to play later versions of BioWare engine?
A: Maybe/Probably. Both the Odyssey (Star Wars: Knights of the Old Republic
and its sequel) and the Electron (Neverwinter Nights 2) are based heavily
on Aurora, keeping lots of basic file formats, and only extending other.
I don't know anything about Eclipse (Dragon Age) or Jade Empire's
engine, though.
eos is meant primarily to get Star Wars: Knights of the Old Republic
xoreos is meant primarily to get Star Wars: Knights of the Old Republic
working, since there are already Linux and MacOS ports of Neverwinter
Nights. However, my knowledge is grouped around the latter, so what will
be implemented first depends on exactly how similar Aurora and Odyssey
are.

Q: Will eos be able to play earlier versions of BioWare engine?
Q: Will xoreos be able to play earlier versions of BioWare engine?
A: Probably not. The Infinity engine, while also having basic file formats
in common, is isometric "2.5D", so using a complete different graphical
model. It might be too different to get to integrate. Also, there
Expand Down
8 changes: 4 additions & 4 deletions Makefile.am
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Expand Up @@ -13,12 +13,12 @@ doxygen-clean:
rm -rf doc/doxygen/man/

dnl TODO: Make a static target for this (would involve changing sdl-config to use static libs, static versions of SDL_sound and SDL_mixer, and creating a framework folder for OpenGL).
BUNDLE_NAME = Eos.app
BUNDLE_NAME = Xoreos.app
bundle: all
mkdir -p $(BUNDLE_NAME)/Contents/MacOS
mkdir -p $(BUNDLE_NAME)/Contents/Resources
echo "APPL????" > $(BUNDLE_NAME)/Contents/PkgInfo
cp dists/macosx/Info.plist $(BUNDLE_NAME)/Contents/
cp src/eos $(BUNDLE_NAME)/Contents/MacOS/eos
chmod 755 $(BUNDLE_NAME)/Contents/MacOS/eos
$(STRIP) $(BUNDLE_NAME)/Contents/MacOS/eos
cp src/xoreos $(BUNDLE_NAME)/Contents/MacOS/xoreos
chmod 755 $(BUNDLE_NAME)/Contents/MacOS/xoreos
$(STRIP) $(BUNDLE_NAME)/Contents/MacOS/xoreos
4 changes: 2 additions & 2 deletions Makefile.common
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@@ -1,9 +1,9 @@
AUTOMAKE_OPTIONS = subdir-objects

LIBSF_C_CXX = $(EOS_CFLAGS) $(SDL_CFLAGS) $(FT2_CFLAGS) $(GL_CFLAGS) $(AL_CFLAGS) \
LIBSF_C_CXX = $(XOREOS_CFLAGS) $(SDL_CFLAGS) $(FT2_CFLAGS) $(GL_CFLAGS) $(AL_CFLAGS) \
$(MAD_CFLAGS) $(OGG_CFLAGS) $(VORBIS_CFLAGS) $(XVID_CFLAGS) $(Z_CFLAGS) \
$(FAAD_CFLAGS)
LIBSL_C_CXX = $(EOS_LIBS) $(SDL_LIBS) $(FT2_LIBS) $(GL_LIBS) $(AL_LIBS) \
LIBSL_C_CXX = $(XOREOS_LIBS) $(SDL_LIBS) $(FT2_LIBS) $(GL_LIBS) $(AL_LIBS) \
$(MAD_LIBS) $(OGG_LIBS) $(VORBIS_LIBS) $(XVID_LIBS) $(Z_LIBS) \
$(FAAD_LIBS)

Expand Down
16 changes: 8 additions & 8 deletions README
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@@ -1,18 +1,18 @@
eos 0.0.1
=========
xoreos 0.0.1
============

eos will be a reimplementation of BioWare's Aurora engine (and derivatives),
xoreos will be a reimplementation of BioWare's Aurora engine (and derivatives),
its direct goal being having Star Wars: Knights of the Old Republic working in
a portable manner. Other games might follow.


What is currently working, you might ask? Well...visibly, a bit. And quite
a lot of the "foundation" work is there. Resource management, basic file
formats, etc.. What you'll see when you sick eos on the installation directory
of a recognized game is, apart from the movies (Bink playback courtesy of the
ffmpeg project), stubby menus for NWN and KotOR, static 3D geometry and/or
music and/or sound, loaded from the actual data files. Not really impressive
yet, I know. :P
formats, etc.. What you'll see when you sick ====os on the installation
directory of a recognized game is, apart from the movies (Bink playback
courtesy of the ffmpeg project), stubby menus for NWN and KotOR, static 3D
geometry and/or music and/or sound, loaded from the actual data files.
Not really impressive yet, I know. :P

Will it ever be more? I don't know. This project was started out of a whim,
basically. Like with many of my projects, I don't work on it continously,
Expand Down
2 changes: 1 addition & 1 deletion README.dox
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@@ -1,6 +1,6 @@
/**

@mainpage eos
@mainpage xoreos

@author Sven Hesse (DrMcCoy)
@author Matthew Hoops (clone2727)
Expand Down
16 changes: 8 additions & 8 deletions configure.ac
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@@ -1,6 +1,6 @@
AC_PREREQ([2.65])

AC_INIT([eos],[0.0.1])
AC_INIT([xoreos],[0.0.1])

AC_CONFIG_HEADERS([config.h])
AC_CONFIG_SRCDIR([config.h.in])
Expand Down Expand Up @@ -138,7 +138,7 @@ if test "x$am_cv_func_iconv" != "xyes"; then
fi

dnl FreeType2
AC_CHECK_FT2([11.0.5], [], [AC_MSG_ERROR([FreeType2 is required to compile eos])])
AC_CHECK_FT2([11.0.5], [], [AC_MSG_ERROR([FreeType2 is required to compile xoreos])])

dnl Boost
BOOST_REQUIRE
Expand Down Expand Up @@ -196,12 +196,12 @@ esac;
dnl Extra flags
case "$target" in
*darwin*)
EOS_CFLAGS="-DUNIX -DMACOSX"
EOS_LIBS=""
XOREOS_CFLAGS="-DUNIX -DMACOSX"
XOREOS_LIBS=""
;;
*)
EOS_CFLAGS="-DUNIX"
EOS_LIBS=""
XOREOS_CFLAGS="-DUNIX"
XOREOS_LIBS=""
;;
esac;

Expand Down Expand Up @@ -235,8 +235,8 @@ AC_SUBST(XVID_LIBS)
AC_SUBST(Z_CFLAGS)
AC_SUBST(Z_LIBS)

AC_SUBST(EOS_CFLAGS)
AC_SUBST(EOS_LIBS)
AC_SUBST(XOREOS_CFLAGS)
AC_SUBST(XOREOS_LIBS)

AC_SUBST(WERROR)

Expand Down
8 changes: 4 additions & 4 deletions dists/macosx/Info.plist
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Expand Up @@ -5,17 +5,17 @@
<key>CFBundleDevelopmentRegion</key>
<string>English</string>
<key>CFBundleDisplayName</key>
<string>Eos</string>
<string>Xoreos</string>
<key>CFBundleExecutable</key>
<string>eos</string>
<string>xoreos</string>
<key>CFBundleGetInfoString</key>
<string>0.0.1, Copyright 2010-2011 Sven Hesse (DrMcCoy), Matthew Hoops (clone2727)</string>
<key>CFBundleIdentifier</key>
<string>org.eos.eos</string>
<string>org.xoreos.xoreos</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>Eos</string>
<string>Xoreos</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
Expand Down
8 changes: 4 additions & 4 deletions src/Makefile.am
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Expand Up @@ -4,9 +4,9 @@ SUBDIRS = common graphics sound video events aurora engines

noinst_HEADERS = cline.h

bin_PROGRAMS = eos
bin_PROGRAMS = xoreos

eos_SOURCES = cline.cpp \
eos.cpp
xoreos_SOURCES = cline.cpp \
xoreos.cpp

eos_LDADD = engines/libengines.la events/libevents.la video/libvideo.la sound/libsound.la graphics/libgraphics.la aurora/libaurora.la common/libcommon.la ../lua/liblua.la
xoreos_LDADD = engines/libengines.la events/libevents.la video/libvideo.la sound/libsound.la graphics/libgraphics.la aurora/libaurora.la common/libcommon.la ../lua/liblua.la
4 changes: 2 additions & 2 deletions src/aurora/2dafile.cpp
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@@ -1,6 +1,6 @@
/* eos - A reimplementation of BioWare's Aurora engine
/* xoreos - A reimplementation of BioWare's Aurora engine
*
* eos is the legal property of its developers, whose names can be
* xoreos is the legal property of its developers, whose names can be
* found in the AUTHORS file distributed with this source
* distribution.
*
Expand Down
4 changes: 2 additions & 2 deletions src/aurora/2dafile.h
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@@ -1,6 +1,6 @@
/* eos - A reimplementation of BioWare's Aurora engine
/* xoreos - A reimplementation of BioWare's Aurora engine
*
* eos is the legal property of its developers, whose names can be
* xoreos is the legal property of its developers, whose names can be
* found in the AUTHORS file distributed with this source
* distribution.
*
Expand Down
4 changes: 2 additions & 2 deletions src/aurora/2dareg.cpp
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@@ -1,6 +1,6 @@
/* eos - A reimplementation of BioWare's Aurora engine
/* xoreos - A reimplementation of BioWare's Aurora engine
*
* eos is the legal property of its developers, whose names can be
* xoreos is the legal property of its developers, whose names can be
* found in the AUTHORS file distributed with this source
* distribution.
*
Expand Down
4 changes: 2 additions & 2 deletions src/aurora/2dareg.h
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@@ -1,6 +1,6 @@
/* eos - A reimplementation of BioWare's Aurora engine
/* xoreos - A reimplementation of BioWare's Aurora engine
*
* eos is the legal property of its developers, whose names can be
* xoreos is the legal property of its developers, whose names can be
* found in the AUTHORS file distributed with this source
* distribution.
*
Expand Down
4 changes: 2 additions & 2 deletions src/aurora/archive.cpp
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@@ -1,6 +1,6 @@
/* eos - A reimplementation of BioWare's Aurora engine
/* xoreos - A reimplementation of BioWare's Aurora engine
*
* eos is the legal property of its developers, whose names can be
* xoreos is the legal property of its developers, whose names can be
* found in the AUTHORS file distributed with this source
* distribution.
*
Expand Down
4 changes: 2 additions & 2 deletions src/aurora/archive.h
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@@ -1,6 +1,6 @@
/* eos - A reimplementation of BioWare's Aurora engine
/* xoreos - A reimplementation of BioWare's Aurora engine
*
* eos is the legal property of its developers, whose names can be
* xoreos is the legal property of its developers, whose names can be
* found in the AUTHORS file distributed with this source
* distribution.
*
Expand Down
4 changes: 2 additions & 2 deletions src/aurora/aurorafile.cpp
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@@ -1,6 +1,6 @@
/* eos - A reimplementation of BioWare's Aurora engine
/* xoreos - A reimplementation of BioWare's Aurora engine
*
* eos is the legal property of its developers, whose names can be
* xoreos is the legal property of its developers, whose names can be
* found in the AUTHORS file distributed with this source
* distribution.
*
Expand Down
4 changes: 2 additions & 2 deletions src/aurora/aurorafile.h
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
/* eos - A reimplementation of BioWare's Aurora engine
/* xoreos - A reimplementation of BioWare's Aurora engine
*
* eos is the legal property of its developers, whose names can be
* xoreos is the legal property of its developers, whose names can be
* found in the AUTHORS file distributed with this source
* distribution.
*
Expand Down
4 changes: 2 additions & 2 deletions src/aurora/biffile.cpp
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@@ -1,6 +1,6 @@
/* eos - A reimplementation of BioWare's Aurora engine
/* xoreos - A reimplementation of BioWare's Aurora engine
*
* eos is the legal property of its developers, whose names can be
* xoreos is the legal property of its developers, whose names can be
* found in the AUTHORS file distributed with this source
* distribution.
*
Expand Down
4 changes: 2 additions & 2 deletions src/aurora/biffile.h
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@@ -1,6 +1,6 @@
/* eos - A reimplementation of BioWare's Aurora engine
/* xoreos - A reimplementation of BioWare's Aurora engine
*
* eos is the legal property of its developers, whose names can be
* xoreos is the legal property of its developers, whose names can be
* found in the AUTHORS file distributed with this source
* distribution.
*
Expand Down
4 changes: 2 additions & 2 deletions src/aurora/dlgfile.cpp
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@@ -1,6 +1,6 @@
/* eos - A reimplementation of BioWare's Aurora engine
/* xoreos - A reimplementation of BioWare's Aurora engine
*
* eos is the legal property of its developers, whose names can be
* xoreos is the legal property of its developers, whose names can be
* found in the AUTHORS file distributed with this source
* distribution.
*
Expand Down
4 changes: 2 additions & 2 deletions src/aurora/dlgfile.h
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
/* eos - A reimplementation of BioWare's Aurora engine
/* xoreos - A reimplementation of BioWare's Aurora engine
*
* eos is the legal property of its developers, whose names can be
* xoreos is the legal property of its developers, whose names can be
* found in the AUTHORS file distributed with this source
* distribution.
*
Expand Down
4 changes: 2 additions & 2 deletions src/aurora/erffile.cpp
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@@ -1,6 +1,6 @@
/* eos - A reimplementation of BioWare's Aurora engine
/* xoreos - A reimplementation of BioWare's Aurora engine
*
* eos is the legal property of its developers, whose names can be
* xoreos is the legal property of its developers, whose names can be
* found in the AUTHORS file distributed with this source
* distribution.
*
Expand Down
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