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Fix spelling and grammatical errors
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loonaticx authored May 14, 2024
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16 changes: 8 additions & 8 deletions docs/home/reference/collide.rst
Original file line number Diff line number Diff line change
Expand Up @@ -8,8 +8,8 @@ Collide Reference
<Collide> name { type [flags] }
This entry indicates that geometry defined at this group level is
actually an invisible collision surface, and is not true geometry.
The geometry is used to define the extents of the collision
an invisible collision surface, and is not true geometry.
The geometry is used to define the extent of the collision
surface. If there is no geometry defined at this level, then a
child is searched for with the same collision type specified, and
its geometry is used to define the extent of the collision
Expand Down Expand Up @@ -45,22 +45,22 @@ Sphere

Box

The geometry represents a box. The smalles axis-alligned box
The geometry represents a box. The smallest axis-aligned box
that will fit around the vertices is used.

InvSphere

The geometry represents an inverse sphere. This is the same as
Sphere, with the normal inverted, so that the solid part of an
inverse sphere is the entire world outside of it. Note that an
inverse sphere is in infinitely large solid with a finite hole
inverse sphere is an infinitely large solid with a finite hole
cut into it.

Tube

The geometry represents a tube. This is a cylinder-like shape
with hemispherical endcaps; it is sometimes called a capsule or
a lozenge in other packages. The smallest tube shape that will
with hemispherical endcaps, sometimes called a capsule or
lozenge in other packages. The smallest tube shape that will
fit around the vertices is used.


Expand All @@ -78,7 +78,7 @@ intangible
Rather than being a solid collision surface, the defined surface
represents a boundary. The name of the surface will be thrown
as an event when an avatar crosses into the interior, and
name-out will be thrown when an avater exits.
name-out will be thrown when an avatar exits.

descend

Expand All @@ -100,4 +100,4 @@ level
Stores a special effective normal with the collision solid that
points up, regardless of the actual shape or orientation of the
solid. This can be used to allow an avatar to stand on a
sloping surface without having a tendency to slide downward.
sloping surface without having a tendency to slide downward.

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