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lofcz
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SimplexRPGEngine/Engine source/objects/oEmoticon.object.gmx
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---|---|---|
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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!--> | ||
<object> | ||
<spriteName>sEmoticons</spriteName> | ||
<solid>0</solid> | ||
<visible>-1</visible> | ||
<depth>-50</depth> | ||
<persistent>0</persistent> | ||
<parentName><undefined></parentName> | ||
<maskName><undefined></maskName> | ||
<events> | ||
<event eventtype="0" enumb="0"> | ||
<action> | ||
<libid>1</libid> | ||
<id>603</id> | ||
<kind>7</kind> | ||
<userelative>0</userelative> | ||
<isquestion>0</isquestion> | ||
<useapplyto>-1</useapplyto> | ||
<exetype>2</exetype> | ||
<functionname></functionname> | ||
<codestring></codestring> | ||
<whoName>self</whoName> | ||
<relative>0</relative> | ||
<isnot>0</isnot> | ||
<arguments> | ||
<argument> | ||
<kind>1</kind> | ||
<string>/// Set up | ||
|
||
image_speed = 0; | ||
</string> | ||
</argument> | ||
</arguments> | ||
</action> | ||
</event> | ||
<event eventtype="3" enumb="0"> | ||
<action> | ||
<libid>1</libid> | ||
<id>603</id> | ||
<kind>7</kind> | ||
<userelative>0</userelative> | ||
<isquestion>0</isquestion> | ||
<useapplyto>-1</useapplyto> | ||
<exetype>2</exetype> | ||
<functionname></functionname> | ||
<codestring></codestring> | ||
<whoName>self</whoName> | ||
<relative>0</relative> | ||
<isnot>0</isnot> | ||
<arguments> | ||
<argument> | ||
<kind>1</kind> | ||
<string>/// Animate | ||
|
||
image_alpha = lerp(image_alpha, 0, spd); | ||
y = lerp(y, ystart - 40, spd * 2); | ||
|
||
if (image_alpha < 0.02) {instance_destroy();} | ||
</string> | ||
</argument> | ||
</arguments> | ||
</action> | ||
</event> | ||
</events> | ||
<PhysicsObject>0</PhysicsObject> | ||
<PhysicsObjectSensor>0</PhysicsObjectSensor> | ||
<PhysicsObjectShape>0</PhysicsObjectShape> | ||
<PhysicsObjectDensity>0.5</PhysicsObjectDensity> | ||
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution> | ||
<PhysicsObjectGroup>0</PhysicsObjectGroup> | ||
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping> | ||
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping> | ||
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction> | ||
<PhysicsObjectAwake>-1</PhysicsObjectAwake> | ||
<PhysicsObjectKinematic>0</PhysicsObjectKinematic> | ||
<PhysicsShapePoints/> | ||
</object> |
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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!--> | ||
<object> | ||
<spriteName>sKeyEffect</spriteName> | ||
<solid>0</solid> | ||
<visible>-1</visible> | ||
<depth>0</depth> | ||
<persistent>0</persistent> | ||
<parentName>parItem</parentName> | ||
<maskName><undefined></maskName> | ||
<events> | ||
<event eventtype="0" enumb="0"> | ||
<action> | ||
<libid>1</libid> | ||
<id>603</id> | ||
<kind>7</kind> | ||
<userelative>0</userelative> | ||
<isquestion>0</isquestion> | ||
<useapplyto>-1</useapplyto> | ||
<exetype>2</exetype> | ||
<functionname></functionname> | ||
<codestring></codestring> | ||
<whoName>self</whoName> | ||
<relative>0</relative> | ||
<isnot>0</isnot> | ||
<arguments> | ||
<argument> | ||
<kind>1</kind> | ||
<string>/// Initialize item | ||
|
||
scrItemSetUp(0, 0, itemEnum.itemKey); | ||
scrItemSetProperties(false, "Těžký klíč", "Klíč vyrobený ze staré oceli, na hlavici je vyryt nápis " + chr(34) + "Stíny Krysovaru" + chr(34) + ".", -1, "", 0, rarity_quest); | ||
scrItemSetOptions("Content"); | ||
scrItemSetUpFinalize(); | ||
|
||
</string> | ||
</argument> | ||
</arguments> | ||
</action> | ||
</event> | ||
<event eventtype="4" ename="oPlayer"> | ||
<action> | ||
<libid>1</libid> | ||
<id>603</id> | ||
<kind>7</kind> | ||
<userelative>0</userelative> | ||
<isquestion>0</isquestion> | ||
<useapplyto>-1</useapplyto> | ||
<exetype>2</exetype> | ||
<functionname></functionname> | ||
<codestring></codestring> | ||
<whoName>self</whoName> | ||
<relative>0</relative> | ||
<isnot>0</isnot> | ||
<arguments> | ||
<argument> | ||
<kind>1</kind> | ||
<string>/// Loot | ||
|
||
if (loot = 0) | ||
{ | ||
if (inventoryPickUp()) | ||
{ | ||
audio_play_sound(sndRindPickup,0,0); | ||
scrLog("+ Těžký klíč",c_purple,sKeyEffect,0,0.5); | ||
} | ||
} | ||
</string> | ||
</argument> | ||
</arguments> | ||
</action> | ||
</event> | ||
<event eventtype="7" enumb="10"> | ||
<action> | ||
<libid>1</libid> | ||
<id>603</id> | ||
<kind>7</kind> | ||
<userelative>0</userelative> | ||
<isquestion>0</isquestion> | ||
<useapplyto>-1</useapplyto> | ||
<exetype>2</exetype> | ||
<functionname></functionname> | ||
<codestring></codestring> | ||
<whoName>self</whoName> | ||
<relative>0</relative> | ||
<isnot>0</isnot> | ||
<arguments> | ||
<argument> | ||
<kind>1</kind> | ||
<string>/// After pick up | ||
|
||
instance_destroy(); | ||
|
||
</string> | ||
</argument> | ||
</arguments> | ||
</action> | ||
</event> | ||
<event eventtype="8" enumb="0"> | ||
<action> | ||
<libid>1</libid> | ||
<id>603</id> | ||
<kind>7</kind> | ||
<userelative>0</userelative> | ||
<isquestion>0</isquestion> | ||
<useapplyto>-1</useapplyto> | ||
<exetype>2</exetype> | ||
<functionname></functionname> | ||
<codestring></codestring> | ||
<whoName>self</whoName> | ||
<relative>0</relative> | ||
<isnot>0</isnot> | ||
<arguments> | ||
<argument> | ||
<kind>1</kind> | ||
<string>/// Draw item | ||
|
||
itemDraw() | ||
</string> | ||
</argument> | ||
</arguments> | ||
</action> | ||
</event> | ||
</events> | ||
<PhysicsObject>0</PhysicsObject> | ||
<PhysicsObjectSensor>0</PhysicsObjectSensor> | ||
<PhysicsObjectShape>0</PhysicsObjectShape> | ||
<PhysicsObjectDensity>0.5</PhysicsObjectDensity> | ||
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution> | ||
<PhysicsObjectGroup>0</PhysicsObjectGroup> | ||
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping> | ||
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping> | ||
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction> | ||
<PhysicsObjectAwake>-1</PhysicsObjectAwake> | ||
<PhysicsObjectKinematic>0</PhysicsObjectKinematic> | ||
<PhysicsShapePoints/> | ||
</object> |
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Original file line number | Diff line number | Diff line change |
---|---|---|
|
@@ -72,5 +72,6 @@ itemPouch, | |
itemFurRabbit, | ||
itemBone, | ||
itemStick, | ||
itemLiana | ||
itemLiana, | ||
itemKey | ||
}; |
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