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pressing 'd' or changing the brain size will reset the entire simulation to default settings.
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if cars seem to 'dissapear', I believe they are merely on top of each other reset simulation to get a new start if this bothers you
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'weightInitRange' takes the -n to n and randomly innitializes new cars with it.
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Experiment with the sliders to get a car to eventually evolve
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I have gotten the cars all the way around by the 250th generation
- String evolves towards target word over time
- can use capital letters and numbers
- String evolves towards target word over time
- fully functional game of 2d pool
- currently not multiplayer
- some minor changes, to be published soon
- (edit, old code is Broken, a new version to be made in python and java)
- Fully functional game of checkers
- Bug where you can jump back to same spot indefinitely (Ill fix it eventually)
- Main.rkt is where checkers is located
- run checker server to play against a second player.
- 'launch-many-worlds' creates 2 games, comment this out if you want to play by yourself
- Using ESP8266 outlet to do this. Drop a reccomendation for easily flashible outlets
- Using itead outlet, pictures soon
- I hate this project, probably a case of overengineering.
- this is made in proccessing 3d
- physics is a little odd but it works
- (dropped due to time constraints, continuing over summer)
- kinda self explanatory, made it to see what was wrong with connect4 minmax
- final take on it is that alpha beta pruning is critical to faster responses
- there isn't any abp yet and the source is very messy(there is now, still messy).
- ill probably clean it up later.
- made in python for processing, needs processing.py to run
- still slow, don't even think about making the board 4x4
- a web crawler that crawls kisslight novels
- generates unlimited cultivation stories
- i want to replicate this but with better grammer and sentence structure
- UPDATE [WebCrawler has stopped working due to the target website going under]
- markov class is self contained and can be used on other sites.
- I learned about vector fields in math class and made a vector field visualizer in godot.
- fine tune aspects such as how many indicators and grid size in the inspector
- input function using godot's math library i.e. gradF(x) = "sin(x) - cos(y) + pow(x,2)"
- [Fixed] forgot to pass y value to x grad and x to y grad
- 3D completed. No arrows, just lines.