fishnet v2.9.2
Changes:
- Change performance statistics.
- Before: nps (total nodes computed for the game, excluding chunk overlap, divided by time taken for the game). Unstable with the varying parallelism introduced in v2.8.1.
- After: nps/core (total nodes computed for the game, including chunk overlap, divided by CPU time spent on the game). Significantly more stable. Multiply by number of cores for the maximum throughput of your client.
- Further tune queue selection parameters.
Downloads: