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SDL2/SDL_Quit: If OpenGL is dynamically loaded, it's C++ destructors will have run before SDL_Quit gets called, resulting in crashes.#332

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SDL2/SDL_Quit: If OpenGL is dynamically loaded, it's C++ destructors will have run before SDL_Quit gets called, resulting in crashes.#332
SDLWikiBot wants to merge 1 commit intomainfrom
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