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Possibly programming, or gaming, or programming while gaming.
:octocat:
Possibly programming, or gaming, or programming while gaming.

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@pixeldashgames

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leoamaro01/README.md

Hey β€” I'm Leo Amaro πŸ‘‹

Senior full-stack developer & DevOps engineer focused on TypeScript backends, cloud infrastructure, and game development. I build production APIs, resilient distributed systems, and interactive game systems β€” with an emphasis on readable code, clear architecture, and fast iteration.

πŸ“ Havana, Cuba (UTCβˆ’4) Β· Open to remote senior roles

TypeScript C# Python AWS Docker Kubernetes Unity Godot


Featured projects

  • Mother Hub β€” Unity game shipped on Steam (1,900+ followers), built as freelance client work.
  • distributed-bittorrent β€” Peer-to-peer file sharing built on a Chord DHT, with successor-list fault tolerance, data replication across nodes, and per-piece hash verification. Dockerized client + tracker (Python).
  • LayeredTerrain β€” Framework for layer-based procedural terrain generation in Unity (C#) β€” my B.S. Computer Science thesis.
  • ChessLogic β€” C# implementation of chess rules and move generation β€” clear algorithms and domain modeling.
  • dms-dcal β€” Open-source Dank Material Shell plugin showing your next calendar event with a live countdown (QML).
  • Bubble β€” Game made in Godot for the Global Game Jam 2025.
  • MonkeyLab β€” Game made in Unity for the Global Game Jam 2024.

What I do / Skills

  • Languages: TypeScript, JavaScript, C#, Python, SQL
  • Backend: Node.js, NestJS, Express, Fastify β€” REST APIs, microservices, modular monoliths, Domain-Driven Design
  • Frontend: Vue.js, React, Next.js, Vite
  • Cloud & DevOps: AWS (EC2, ECS, EKS), Docker, Kubernetes, GitHub Actions, PostgreSQL, Kafka, RabbitMQ
  • Game development: Unity (C#), Godot (GDScript), shaders, procedural systems
  • Practices: TDD (Jest, Vitest, Cypress, Playwright), clean architecture, iterative prototyping, pragmatic documentation

Contact

Open to remote senior full-stack/DevOps roles, and to collaborating on TypeScript backends, tooling, and game systems.

Pinned Loading

  1. pixeldashgames/bubble pixeldashgames/bubble Public

    3D base-defense game made in Godot 4 for Global Game Jam 2025

    GDScript 1

  2. pixeldashgames/cdl-bsh pixeldashgames/cdl-bsh Public

    Candela Bash

    C

  3. pixeldashgames/LittleArmies pixeldashgames/LittleArmies Public

    GDScript

  4. pixeldashgames/MonkeyLab pixeldashgames/MonkeyLab Public

    First-person puzzle game made in Unity for Global Game Jam 2024

    ShaderLab

  5. distributed-bittorrent distributed-bittorrent Public

    Python

  6. LayeredTerrain LayeredTerrain Public

    C#