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Updated game detection list with previously unrecognised games. Also …
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…changed format to match agile-gdx, i.e. with flags at the start.
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lanceewing committed Feb 10, 2024
1 parent 418fbcd commit 3067fe9
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Showing 2 changed files with 298 additions and 248 deletions.
8 changes: 4 additions & 4 deletions AGILE/AgileForm.cs
Original file line number Diff line number Diff line change
Expand Up @@ -130,7 +130,7 @@ private Game PatchGame(Game game, String gameId, String gameName)

switch (gameId)
{
case "goldrush":
case "GR":
// Gold Rush version 3.0 doesn't have copy protection
if (gameName.Contains("3.0"))
{
Expand All @@ -147,7 +147,7 @@ private Game PatchGame(Game game, String gameId, String gameName)
}
break;

case "mh1":
case "MH1":
if (resource.Index == 159)
{
// Modifies LOGIC.159 to jump to the code that is run when a successful answer is entered.
Expand All @@ -159,7 +159,7 @@ private Game PatchGame(Game game, String gameId, String gameName)
}
break;

case "kq4":
case "KQ4":
if (resource.Index == 0)
{
// Changes the new.room(140) to be new.room(96) instead, thus skipping the questions.
Expand All @@ -171,7 +171,7 @@ private Game PatchGame(Game game, String gameId, String gameName)
}
break;

case "lsl1":
case "LLLLL":
if (resource.Index == 6)
{
// Modifies LOGIC.6 to jump to the code that is run when all of the trivia questions has been answered correctly.
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