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Update Jupyter book, gallery and readme - Fix baking calls to use proper search path option - Add GLTF->MTLX test suite folder. - Add in few glTF -> MTLX render examples
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<?xml version="1.0"?> | ||
<materialx version="1.38"> | ||
<!-- Generated shader: Material_MR --> | ||
<gltf_pbr name="Material_MR" type="surfaceshader" nodedef="ND_gltf_pbr_surfaceshader"> | ||
<input name="base_color" type="color3" nodename="image_base_color" output="outcolor" /> | ||
<input name="alpha" type="float" nodename="image_base_color" output="outa" /> | ||
<input name="metallic" type="float" nodename="image_orm" channels="z" /> | ||
<input name="roughness" type="float" nodename="image_orm" channels="y" /> | ||
<input name="occlusion" type="float" nodename="image_occlusion" channels="x" /> | ||
<input name="normal" type="vector3" nodename="image_normal" /> | ||
<input name="emissive" type="color3" nodename="image_emissive" output="outcolor" /> | ||
</gltf_pbr> | ||
<!-- Generated material: MAT_Material_MR --> | ||
<surfacematerial name="MAT_Material_MR" type="material"> | ||
<input name="surfaceshader" type="surfaceshader" nodename="Material_MR" /> | ||
</surfacematerial> | ||
<gltf_colorimage name="image_base_color" type="multioutput"> | ||
<input name="file" type="filename" value="Default_albedo.jpg" colorspace="srgb_texture" /> | ||
</gltf_colorimage> | ||
<gltf_image name="image_orm" type="vector3"> | ||
<input name="file" type="filename" value="Default_metalRoughness.jpg" /> | ||
</gltf_image> | ||
<gltf_normalmap name="image_normal" type="vector3"> | ||
<input name="file" type="filename" value="Default_normal.jpg" /> | ||
</gltf_normalmap> | ||
<gltf_image name="image_occlusion" type="float"> | ||
<input name="file" type="filename" value="Default_AO.jpg" /> | ||
</gltf_image> | ||
<gltf_colorimage name="image_emissive" type="multioutput"> | ||
<input name="file" type="filename" value="Default_emissive.jpg" colorspace="srgb_texture" /> | ||
</gltf_colorimage> | ||
<!-- Generated material assignments --> | ||
<look name="look"> | ||
<materialassign name="MAT_Material_MR" material="MAT_Material_MR" geom="/node_damagedHelmet__6514/mesh_helmet_LP_13930damagedHelmet" /> | ||
</look> | ||
</materialx> |
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