Blender study add-on for various utility functions
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EEVEE Clay Material Override
Overrides all materials within the scene with a basic clay material. Toggles back to the original materials on button click.
Access InterfaceView3D > Lightbox > Toggle Clay -
Focus Selected on Outliner
Focuses selected object on View3D on outliner on complex scenes.
Access InterfaceView3D > Lightbox > Focus Outliner
KeyboardSHIFT + ALT + W -
Origin to Ground
Setting object center to ground to provide better control in game engines.
Access InterfaceView3D > Lightbox > Origin to Ground
KeyboardSHIFT + ALT + C -
Origin to Geometry
Setting object center to geometry center to provide better control for modelling.
Access InterfaceView3D > Lightbox > Origin to Geometry
KeyboardSHIFT + ALT + S
- Download lightbox folder from this repository.
- Use a compression tool like 7-Zip to create .zip file from the folder
- Open Blender version.
- In the top bar, open the Edit menu.
- Select Preferences window.
- On the left side of the Preferences window, choose the Add-ons tab.
- In the top right of the Preferences window, click down arrow, then click the Install button.
- Browse to the Lightbox .zip file you downloaded.
- In the bottom right of the file browser, click Install Add-on.
- You should now see Lightbox in the list of add-ons.
- Tick the box to the left of the add-on name to enable it.
- On your 3D Viewport press N to open context menus.
- You should be able to see Lightbox UI on right of your editor.
lightbox/
├── __init__.py # main entry point
├── core/ # core functionality
│ ├── __init__.py
| └── ...
├── operators/ # individual operations
| ├── op_operation1.py
| ├── op_operation2.py
| └── ...
├── panels/ # UI panels
│ ├── main_panel.py
│ └── subpanels/ # optional sub-panels
├── config/ # property definitions
│ ├── __init__.py
│ └── prefs.py # preferences
└── utils/ # shared utilities
├── __init__.py
└── helpers.py
Feature: Project Organization Helper A directory and naming convention guide and automation tools for setting up a robust project environment.
Feature: Simple Rig Generator for Cycle Animations A rig builder similar to mixamo rigs. Simplicity on implementing inverse kinematics, copy rotation, location and pole targets with separated base / control rig interfaces.
Feature: Shader Editor Node Previews
A small preview frames on top of each node on shader editor for better comprehension and control of node-based procedural texture creation.
Feature: Renderqueue
A renderqueue function with an interface that allows you to set multiple camera, resolution, keyframe renders in batch.
