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arreglando bug los enemigos se golpean
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# Rogue-en-Godot-cSharp | ||
Siguendo un tutorial de unity en Godot Engine c# | ||
Siguendo un tutorial de unity en Godot Engine c# (versión 3.2.2 beta1) | ||
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Prueba el juego en itchio. | ||
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https://kone9.itch.io/scavengers-2d-roguelike-en-godot-engine-c | ||
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# Algunas cosas del proyecto: | ||
Herencia, | ||
polimorfismo, | ||
clases abstractas, | ||
variables públicas en el editor, | ||
variables públicas entre clases, | ||
singleton, | ||
Detección de colisiones con raycast, | ||
música y efectos de sonido, | ||
manejo de sprite animados con animationPlayer, | ||
animaciones con animationtree y animationstateMachine, | ||
manejo de árboles de nodo para manejar escenas, | ||
casting de datos, | ||
timers, | ||
corrutinas, | ||
señales, | ||
Nodos control y manejo de interfaces, | ||
Implementación de logaritmos para aumentar la dificultad, | ||
Entre muchas cosas más.. | ||
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Todos los sprite y música son de la versión original de 2D Roguelike del tutorial de unity3D. | ||
https://learn.unity.com/project/2d-roguelike-tutorial | ||
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# REDES SOCIALES: | ||
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https://www.facebook.com/animador3dconblender/ | ||
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https://twitter.com/linuxkone9?lang=es | ||
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