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more doc stuff
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kgsws committed Jun 10, 2023
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2 changes: 2 additions & 0 deletions doc/main.md
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Expand Up @@ -15,6 +15,8 @@ Additionaly, `TEXTURE2` lump **must not** exist!

Refer to [textures](textures.md) for workaround.

NOTE: If you have issues with certain map editors you can, for development, split ACE Engine and your stuff into two different WAD files and merge those just before final release.

## TOC

- [good to know](stuff.md)
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8 changes: 8 additions & 0 deletions doc/stuff.md
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ACE Engine is a hack for DOS Doom so i has various workrounds, speed optimizations and stuff.
Here are some recommended things and good tips.

## IWAD

ACE Engine **can** be used in IWAD! If used this way, users won't be presented with `modified game` warning.
IWAD othewise must have all lumps required by `doom2.exe` present. (except wall and flat textures)
The only important thing is to place ACE Engine lumps **last** in a wad file.

TIP: If you name your wad file `doom2f.wad`, it will take priority over normal IWAD.

## Precalculation

Since palette color matching on 486 hardware is slow, some tables are better precalculated.
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