Plan: Spell system Phase 2 (elementals + casting infrastructure)#9
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katerberg wants to merge 1 commit into
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Plan: Spell system Phase 2 (elementals + casting infrastructure)#9katerberg wants to merge 1 commit into
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Documents 18 elemental spells, 6-slot hotbar, charges, all targeting modes, status effects, sustain/charge-up/gold demos, and links Phase 1 roadmap to the new plan. Co-authored-by: Mark Katerberg <katerberg@fastmail.fm>
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Spell system planning for Phase 1 (complete) and Phase 2 (elementals).
Files
.cursor/plans/spell_system_phase1_fireball.plan.md— Phase 1 spec + your answered open questions (todos marked completed).cursor/plans/spell_system_phase2_elementals.plan.md— new Phase 2 planPhase 2 at a glance
Infrastructure (deferred from Phase 1):
Content: 18 elemental spells (5 fire, 4 water, 5 earth, 4 air)
Explicitly NOT Phase 2: spell purchasing shop (Phase 3)
Locked from your Phase 1 answers: Wand Strike auto-cadence, no room friendly fire, instant Fireball, mana 10/4.
Suggested implementation order
Step A+B first (~9 spells + framework), then fill remaining elementals as Phase 2.1.