Releases
0.6.0
Highlights π
Build script now supports parallel compiling and Visual Studio build tools.
Reworked current constraints API and solvers. They are more stable.
Shape factory methods for generating convex hulls or other common shapes.
Groups, categories and masks for filtering collisions.
Issue Fixes
Fixed the long standing impulse caching bug where systems with high restitution instantly exploded.
Fixed Linux warnings for example_base.h
.
Space now has an internal ID counter to avoid same IDs getting assigned to bodies after removing and adding.
Changes & Additions
New examples added: cloth.c
and hull.c
Also improved some other examples.
Reworked the examples README page, and the demo UI.
In the collision resolutions, nv_Contant
struct is now used to store contact point information.
Bodies now have gravity_scale
attribute that indicates how are they affected by gravity.
Shape factory functions.
nv_ShapeFactory_Rect
& Box
to create rectangle shapes.
nv_ShapeFactory_NGon
to create regular n-gon shapes.
nv_ShapeFactory_ConvexHull
to create a convex hull from an array of points.
nv_Space_set_broadphase
method to change the current broadphase algorithm.
Collision groups, categories and masks to filter which bodies collide with each other.
nv_Body.collision_group
, nv_Body.collision_category
and nv_Body.collision_mask
are 32-bit unsigned integers, last two are used as bitmasks.
Parallel build support for GCC in the build script for faster compilation time and MSVC support.
Use the -j<n>
option to set the number of processed fired to n
Use the -x
option to target MSVC.
Constraints are moved to their own modules.
Constraints now link to the world by passing NULL
to body parameter. The anchor point should be changed to world-space.
Improved current constraint solvers.
Math module is now only header-only.
nv_Profiler
structs hold information about simulation's various profiling data.
The documentation is improved and started to write getting started section.
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