Releases
0.4.0
What's new? 🎉
New Vector2 API.
Utility macros like NV_VEC2()
, NV_VEC2_NEW
, NV_TO_VEC2
, NV_TO_VEC2P
Nova Physics now uses an iterative sequential impulse solver with accumulated impulses .
This greaaatly increases the collision resolution stability and helps performance with reduced substeps.
Erin Catto has great presentations about the topic: GDC 2005 & GDC 2006 .
A custom build system for Nova Physics that simplifies everything.
Learn how to use it here .
Updatelog
Nova Physics now uses a custom floating point type nv_float
which can be configured while building by the developer.
Solver can be configured to use different functions for coefficient mixing.
nv_Body_apply_impulse
(and nv_Body_apply_pseudo_impulse
) methods are used in the solver.
nv_Space_clear
method to clear all the Space content.
nv_Space -> warmstarting
field to toggle warm-starting accumulated impulses.
Improved example base and new examples demos.
Improved sleeping.
nv_Space -> sleep_energy_threshold
field to determine sleeping energy threshold
nv_Space -> sleep_timer_threshold
field to determine sleeping time threshold
nv_Space -> wake_energy_threshold
field to determine waking energy threshold
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