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Procedural Hair & Fur system for NCCA Innovations assignment

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FurSystem

NCCA Innovations assignment

Build Instructions

run qmake or qmake-qt5 run make -j 8

Usage Instructions

run ./FurSystem

Controls

  • Right Click in the Node Graph to create nodes.
  • Left Click in the viewport to rotate the camera.
  • Arrow keys move the point at which the camera orbits around.
  • 'C' key resets the camera.
  • 'L' key or the 'Load' button loads a preset node graph.
  • 'S' key or the 'Save' button saves the current node graph.
  • 'R' key recompiles all shaders (used for testing purposes).

Note: Upon loading presets, you will need to change the path specified in the OBJ loader node so that it points to any of the meshes in the meshes/ directory, or to the OBJ files provided.

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Procedural Hair & Fur system for NCCA Innovations assignment

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