run qmake or qmake-qt5
run make -j 8
run ./FurSystem
- Right Click in the Node Graph to create nodes.
- Left Click in the viewport to rotate the camera.
- Arrow keys move the point at which the camera orbits around.
- 'C' key resets the camera.
- 'L' key or the 'Load' button loads a preset node graph.
- 'S' key or the 'Save' button saves the current node graph.
- 'R' key recompiles all shaders (used for testing purposes).
Note: Upon loading presets, you will need to change the path specified in the OBJ loader node so that it points to any of the meshes in the meshes/ directory, or to the OBJ files provided.