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Releases: jurgyy/Factorio-Canal-Excavator

v1.3.2

13 Jan 14:45
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Version: 1.3.2
Date: 2025-01-13
Bugfixes:
- Added optional dependency on spage-age
- Added optional dependency to space-age
- Minor internal changes

v1.3.1

11 Jan 18:45
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Version: 1.3.1
Date: 2025-01-11
Bugfixes:
- Fixed graphics mod dependency

v1.3.0

11 Jan 18:35
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Version: 1.3.0
Date: 2025-01-11
Bugfixes:
- Added tile information on the Factoriopedia page of excavated tiles
- Added tile information to the Factoriopedia page of the excavatable tile
- Fixed edge case where water could be set twice on the same tile in rapid succession
- Made the player move script when water is placed under them safer
Locale:
- Added help text to the four commands
- Renamed resource entity from "Excavatable surface" to "Excavatable resource"
Changes:
- Added optional argument surfaceName to /canex-debug command to show data from just that surface
Features:
- Added new resource icon in the Factoriopedia
- Added remote interface for other modders to use to add planet configuration by calling canex_register_planet_config during the data or data-updates stage.
- When transitioning to water tile, the new tile now matches the neighboring water tile. For instance if the neighboring tile is shallow water, the excavated tile will also become shallow water. Removed place-shallow-water setting.

v1.2.5

03 Jan 21:14
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Version: 1.2.5
Date: 2025-01-03
Bugfixes:
- Internally the canal tile item and recipe now have the same name so they show up as a single page in the Factoriopedia

v1.2.4

01 Jan 20:57
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Version: 1.2.4
Date: 2025-01-01
Bugfixes:
- Removed a lingering on_research_finished event from the 1.x version

v1.2.3

01 Jan 17:26
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Version: 1.2.3
Date: 2025-01-01
Bugfixes:
- [Spage Age] Fixed undo-stack not properly being cleared when placing tiles on forbidden planet
- Fixed landfill being consumed from a player's inventory when digable tiles were placed on landfill.

v1.2.2

01 Jan 16:29
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Version: 1.2.2
Date: 2025-01-01
Bugfixes:
- Fixed crash when placing excavatable tiles next to landfill
- Fixed dug tiles not transitioning in water when landfill next to it was mined.

v1.2.1

01 Jan 15:49
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Version: 1.2.1
Date: 2025-01-01
Bugfixes:
- Fixed graphics mod dependency still pointing to pre-Factorio 2.0 version

v1.2.0

01 Jan 15:39
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Version: 1.2.0
Date: 2025-01-01
Bugfixes:
- Fixed bug where water spawned underneath the character didn't teleport the character to a safe position
Features:
- [Space Age] Only planets similar to Nauvis (same pressure) can be dug. I will later look into supporting the other planets.
- The excavator now actually benefits from productivity bonuses. Previously this was counteracted so you couldn't infinitely generate stone by crafting landfill, placing it and excavating it. But now landfill can be mined by hand this isn't necessary anymore and simplifies the mod logic.
- When ghost excavatable tiles aren't able to be placed for any reason the place-ghost events should now be removed from the player's undo-stack as if nothing happened.

v1.1.7

30 Jul 15:58
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Version: 1.1.7
Date: 2024-07-30
Bugfixes:
- Fixed resources always spawning when tiles are set by a script (such as Repair Turrets). There is a known issue where removing the Excavatable Surface by script leaves the ore/stone behind. The current workaround is to place the tiles again and remove them by hand or by using bots.