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add 3rdparty mrf gco and mrf
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swayfreeda committed Nov 3, 2018
1 parent 11d76e9 commit 4b73d99
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22 changes: 22 additions & 0 deletions 3rdParty/coldet/CMakeLists.txt
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cmake_minimum_required(VERSION 2.8)

project(ColDet)

set(SOURCES
src/box_bld.cpp
src/box.cpp
src/cdmath3d.cpp
src/coldet_bld.cpp
src/coldet.cpp
src/multiobject.cpp
src/mytritri.cpp
src/sysdep.cpp
src/tritri.c
)

if(UNIX)
add_definitions(-DGCC)
endif()

set(CMAKE_BUILD_TYPE Release)
add_library(coldet STATIC ${SOURCES})
504 changes: 504 additions & 0 deletions 3rdParty/coldet/COPYING

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102 changes: 102 additions & 0 deletions 3rdParty/coldet/libcoldet/libcoldet.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{9E3328FA-38C2-4AB3-B83B-A1AF824B90A6}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>libcoldet</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v110</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v110</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup />
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>
</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<Text Include="ReadMe.txt" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\src\box.cpp" />
<ClCompile Include="..\src\box_bld.cpp" />
<ClCompile Include="..\src\cdmath3d.cpp" />
<ClCompile Include="..\src\coldet.cpp" />
<ClCompile Include="..\src\coldet_bld.cpp" />
<ClCompile Include="..\src\multiobject.cpp" />
<ClCompile Include="..\src\mytritri.cpp" />
<ClCompile Include="..\src\sysdep.cpp" />
<ClCompile Include="..\src\tritri.c" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\src\bitmatrix.h" />
<ClInclude Include="..\src\box.h" />
<ClInclude Include="..\src\cdmath3d.h" />
<ClInclude Include="..\src\coldet.h" />
<ClInclude Include="..\src\coldetimpl.h" />
<ClInclude Include="..\src\multiobject.h" />
<ClInclude Include="..\src\multi_impl.h" />
<ClInclude Include="..\src\mytritri.h" />
<ClInclude Include="..\src\sweep_prune.h" />
<ClInclude Include="..\src\sysdep.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
81 changes: 81 additions & 0 deletions 3rdParty/coldet/libcoldet/libcoldet.vcxproj.filters
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Filter Include="Source Files">
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</Project>
28 changes: 28 additions & 0 deletions 3rdParty/coldet/readme.txt
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ColDet - 3D Collision Detection Library
Copyright (C) 2000-2013 Amir Geva


Description:
ColDet is a 3D collision detection library, intended for games.
It supports generic polyhedra, and even polygon soups.

Requirements:
It is written in standard (ISO98) C++ and can be compiled on these systems:
Windows: Visual C++ 2005 +
Linux: g++
Other systems that have g++ will probably compile with no modification.
The code is portable to any system with a standard C++ compliant compiler
(as compliant as they get)

Installation:
Use the supplied Visual Studio (2012) project file (libcoldet.vcxproj)
or the makefile (for systems with g++)
In other cases, just create a project/makefile and include all of the source files.

Distribution:
It is distributed under the Library GNU Public License (See the file: COPYING)
Any redistribution of the files in this package must include the entire package.

Contact Information:
Web Site: http://sourceforge.net/projects/coldet/
email: [email protected]
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