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Removed accidental PR number from release notes
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jrouwe committed Nov 11, 2023
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2 changes: 1 addition & 1 deletion Docs/ReleaseNotes.md
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Expand Up @@ -45,7 +45,7 @@ For breaking API changes see [this document](https://github.com/jrouwe/JoltPhysi
* CharacterVirtual reported to be on ground for one more frame after jumping against a wall.
* Added missing delta time term in CharacterVirtual::DetermineConstraints.
* CastShape had incorrect early out condition which could cause it to miss the deepest penetration.
* Pitch/roll limit constraint didn't work when local vehicle up did not match world up (#510)
* Pitch/roll limit constraint for vehicles didn't work when local vehicle up did not match world up.
* Wheel contact point did not return deepest point in certain cases.
* Fix for engine RPM being much higher than wheel RPM when measured at clutch. Before we were ignoring bake and wheel torques in engine RPM calculation.
* Don't allow the vehicle to sleep when the transmission is switching.
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