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Drop repeated frame IDs #244
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I'd move this to LowLatencyFrameIdGenerator
(so something like bool LowLatencyFrameIdGenerator::CheckRepeatedMarker(frameID, markerType)
) but the general idea appears to be sound.
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Even though it doesn't fix the issue, it's still a bug on our side so it's probably a good idea do this anyway…
(I'm not happy with the map but ultimately it's not important.)
Maybe we should ask Eric to take a look?
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👌
Frame IDs must be monotonic per marker type and device/command queue.
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Not tested ...
Based on HansKristian-Work/vkd3d-proton#2294