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JS code runnable in both Node and Chrome, minimizing platform-specifi…
…c code. Works.
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John Owens
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Nov 1, 2024
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<!DOCTYPE html> | ||
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<html> | ||
<head> | ||
<meta charset="utf-8" /> | ||
<title>Supporting Both Chrome And Node Sandbox</title> | ||
</head> | ||
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<body> | ||
<div id="plot"></div> | ||
<script src="http://localhost:8000/webgpu-sandbox/both_webgpu/both_chrome.mjs" type="module"></script> | ||
</script> | ||
</body> | ||
</html> |
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async function main(navigator) { | ||
const adapter = await navigator.gpu.requestAdapter(); | ||
const hasSubgroups = adapter.features.has("subgroups"); | ||
const canTimestamp = adapter.features.has("timestamp-query"); | ||
const device = await adapter?.requestDevice({ | ||
requiredFeatures: [ | ||
...(canTimestamp ? ["timestamp-query"] : []), | ||
...(hasSubgroups ? ["subgroups"] : []), | ||
], | ||
}); | ||
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if (!device) { | ||
fail("Fatal error: Device does not support WebGPU."); | ||
} | ||
console.log("I am main! (WebGPU)"); | ||
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const workgroupSize = 64; | ||
const memsrcSize = 2 ** 24; | ||
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const workgroupCount = memsrcSize / workgroupSize; | ||
const dispatchGeometry = [workgroupCount, 1]; | ||
while ( | ||
dispatchGeometry[0] > adapter.limits.maxComputeWorkgroupsPerDimension | ||
) { | ||
dispatchGeometry[0] /= 2; | ||
dispatchGeometry[1] *= 2; | ||
} | ||
console.log(`workgroup count: ${workgroupCount} | ||
workgroup size: ${workgroupSize} | ||
maxComputeWGPerDim: ${adapter.limits.maxComputeWorkgroupsPerDimension} | ||
dispatchGeometry: ${dispatchGeometry}`); | ||
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const memsrc = new Uint32Array(memsrcSize); | ||
for (let i = 0; i < memsrc.length; i++) { | ||
memsrc[i] = i; | ||
} | ||
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const memcpyModule = device.createShaderModule({ | ||
label: "copy large chunk of memory from memSrc to memDest", | ||
code: /* wgsl */ ` | ||
/* output */ | ||
@group(0) @binding(0) var<storage, read_write> memDest: array<u32>; | ||
/* input */ | ||
@group(0) @binding(1) var<storage, read> memSrc: array<u32>; | ||
@compute @workgroup_size(${workgroupSize}) fn memcpyKernel( | ||
@builtin(global_invocation_id) id: vec3u, | ||
@builtin(num_workgroups) nwg: vec3u, | ||
@builtin(workgroup_id) wgid: vec3u) { | ||
let i = id.y * nwg.x * ${workgroupSize} + id.x; | ||
memDest[i] = memSrc[i] + 1; | ||
} | ||
`, | ||
}); | ||
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const memcpyPipeline = device.createComputePipeline({ | ||
label: "memcpy compute pipeline", | ||
layout: "auto", | ||
compute: { | ||
module: memcpyModule, | ||
}, | ||
}); | ||
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// create buffers on the GPU to hold data | ||
// read-only inputs: | ||
const memsrcBuffer = device.createBuffer({ | ||
label: "memory source buffer", | ||
size: memsrc.byteLength, | ||
usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST, | ||
}); | ||
device.queue.writeBuffer(memsrcBuffer, 0, memsrc); | ||
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const memdestBuffer = device.createBuffer({ | ||
label: "memory destination buffer", | ||
size: memsrc.byteLength, | ||
usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC, | ||
}); | ||
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const mappableMemdstBuffer = device.createBuffer({ | ||
label: "mappable memory destination buffer", | ||
size: memsrc.byteLength, | ||
usage: GPUBufferUsage.MAP_READ | GPUBufferUsage.COPY_DST, | ||
}); | ||
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/** Set up bindGroups per compute kernel to tell the shader which buffers to use */ | ||
const memcpyBindGroup = device.createBindGroup({ | ||
label: "bindGroup for memcpy kernel", | ||
layout: memcpyPipeline.getBindGroupLayout(0), | ||
entries: [ | ||
{ binding: 0, resource: { buffer: memdestBuffer } }, | ||
{ binding: 1, resource: { buffer: memsrcBuffer } }, | ||
], | ||
}); | ||
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const encoder = device.createCommandEncoder({ | ||
label: "memcpy encoder", | ||
}); | ||
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const memcpyPass = encoder.beginComputePass({ | ||
label: "memcpy compute pass", | ||
}); | ||
memcpyPass.setPipeline(memcpyPipeline); | ||
memcpyPass.setBindGroup(0, memcpyBindGroup); | ||
// TODO handle not evenly divisible by wgSize | ||
memcpyPass.dispatchWorkgroups(...dispatchGeometry); | ||
memcpyPass.end(); | ||
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// Encode a command to copy the results to a mappable buffer. | ||
// this is (from, to) | ||
encoder.copyBufferToBuffer( | ||
memdestBuffer, | ||
0, | ||
mappableMemdstBuffer, | ||
0, | ||
mappableMemdstBuffer.size | ||
); | ||
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// Finish encoding and submit the commands | ||
const commandBuffer = encoder.finish(); | ||
await device.queue.onSubmittedWorkDone(); | ||
const passStartTime = performance.now(); | ||
device.queue.submit([commandBuffer]); | ||
await device.queue.onSubmittedWorkDone(); | ||
const passEndTime = performance.now(); | ||
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// Read the results | ||
await mappableMemdstBuffer.mapAsync(GPUMapMode.READ); | ||
const memdest = new Uint32Array( | ||
mappableMemdstBuffer.getMappedRange().slice() | ||
); | ||
mappableMemdstBuffer.unmap(); | ||
let errors = 0; | ||
for (let i = 0; i < memdest.length; i++) { | ||
if (memsrc[i] + 1 != memdest[i]) { | ||
if (errors < 5) { | ||
console.log( | ||
`Error ${errors}: i=${i}, src=${memsrc[i]}, dest=${memdest[i]}` | ||
); | ||
} | ||
errors++; | ||
} | ||
} | ||
if (errors > 0) { | ||
console.log(`Memdest size: ${memdest.length} | Errors: ${errors}`); | ||
} else { | ||
console.log(`Memdest size: ${memdest.length} | No errors!`); | ||
} | ||
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let bytesTransferred = 2 * memdest.byteLength; | ||
let ns = passEndTime - passStartTime; | ||
console.log( | ||
`Timing result: ${ns} ns; transferred ${bytesTransferred} bytes; bandwidth = ${ | ||
bytesTransferred / ns | ||
} GB/s` | ||
); | ||
} | ||
export { main }; |
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import { main } from "http://localhost:8000/webgpu-sandbox/both_webgpu/both.mjs"; | ||
if (typeof process !== "undefined" && process.release.name === "node") { | ||
// running in Node | ||
alert("Use this only from a web browser."); | ||
} else { | ||
// running in browser | ||
} | ||
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main(navigator); |
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"use strict"; | ||
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// Loading a .node file into a recent version of Node is ... challenging | ||
// https://stackoverflow.com/questions/77913169/loading-native-node-addons-from-es-module | ||
import { createRequire } from "module"; | ||
const require = createRequire(import.meta.url); | ||
const dawn = require("../../../src/dawn-build/dawn.node"); | ||
Object.assign(globalThis, dawn.globals); // Provides constants like GPUBufferUsage.MAP_READ | ||
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let navigator = { | ||
gpu: dawn.create(["enable-dawn-features=use_user_defined_labels_in_backend"]), | ||
}; | ||
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import { main } from "./both.mjs"; | ||
if (typeof process !== "undefined" && process.release.name === "node") { | ||
// running in Node | ||
} else { | ||
// running in browser | ||
alert("Use this only in Node."); | ||
} | ||
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main(navigator); |