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John Owens
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Nov 5, 2024
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"use strict"; | ||
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import { main, getDeviceAndAdapter } from "./both.mjs"; | ||
import { | ||
Canvas, | ||
EventType, | ||
PixelFormat, | ||
Rect, | ||
Texture, | ||
TextureAccess, | ||
Window, | ||
WindowBuilder, | ||
} from "../../../src/deno_sdl2/mod.ts"; | ||
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class MinimumWindow { | ||
dimensions = { | ||
width: 800, | ||
height: 800, | ||
}; | ||
screenDimensions = { | ||
width: 800, | ||
height: 800, | ||
}; | ||
texture; | ||
canvas; | ||
window; | ||
constructor(device) { | ||
const window = new WindowBuilder( | ||
"Hi, Deno Minimum Window!", | ||
this.dimensions.width, | ||
this.dimensions.height | ||
).build(); | ||
this.canvas = window.canvas(); | ||
this.window = window; | ||
const creator = this.canvas.textureCreator(); | ||
this.sdl2texture = creator.createTexture( | ||
PixelFormat.ABGR8888, | ||
TextureAccess.Streaming, | ||
this.dimensions.width, | ||
this.dimensions.height | ||
); | ||
this.texture = this.device.createTexture({ | ||
label: "Capture", | ||
size: this.dimensions, | ||
format: "rgba8unorm-srgb", | ||
usage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.COPY_SRC, | ||
}); | ||
const { padded } = getRowPadding(this.dimensions.width); | ||
this.outputBuffer = this.device.createBuffer({ | ||
label: "Capture", | ||
size: padded * this.dimensions.height, | ||
usage: GPUBufferUsage.MAP_READ | GPUBufferUsage.COPY_DST, | ||
}); | ||
} | ||
} | ||
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const { adapter, device } = await getDeviceAndAdapter(navigator); | ||
// const minwin = new MinimumWindow(device); | ||
const window = new WindowBuilder("Hello, Deno!", 640, 480).build(); | ||
const canvas = window.canvas(); | ||
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async function loop(frames) { | ||
if (frames == 0) { | ||
return; | ||
} | ||
const event = (await window.events().next()).value; | ||
if (event.type == EventType.Quit) { | ||
return; | ||
} else { | ||
// if (event.type == EventType.Draw) { | ||
// Rainbow effect | ||
const r = Math.sin(Date.now() / 1000) * 127 + 128; | ||
const g = Math.sin(Date.now() / 1000 + 2) * 127 + 128; | ||
const b = Math.sin(Date.now() / 1000 + 4) * 127 + 128; | ||
canvas.setDrawColor(Math.floor(r), Math.floor(g), Math.floor(b), 255); | ||
canvas.clear(); | ||
await main(navigator); | ||
canvas.present(); | ||
} | ||
await loop(frames - 1); | ||
} | ||
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async function loopx(frames) { | ||
if (frames == 0) { | ||
return; | ||
} | ||
await main(navigator); | ||
minwin.canvas.present(); | ||
await loopx(frames - 1); | ||
} | ||
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await loop(2); |