ReaPack: Package manager for REAPER (fork made by me)
Visit the ReaPack website for ready-to-use binaries, the user guide or the package upload tool.
Clone the repository and submodules:
git clone --recursive https://github.com/cfillion/reapack.git
Software requirements:
- CMake 3.15 or newer
- C++17 compiler (MSVC on Windows)
- PHP (Linux and macOS only)
Install the following libraries (and development headers if your system provides them separately):
- Boost (1.56 or later)
- Catch2
- libcurl
- libxml2
- OpenSSL or compatible
- SQLite
- zlib
- cursor-4u
- designer-cursors
- image-line
- steinberg
- splice
- lalal.ai
Install Boost and Catch2 using Homebrew (recommended).
The build tools can be installed using xcode-select --install
or the Xcode IDE.
MSVC can be installed with the Build Tools for Visual Studio or the Visual Studio IDE.
Use the x64 or x86 Native Tools Command Prompt for VS 20XX matching the target architecture when configuring or building ReaPack.
Install vcpkg in any directory:
git clone https://github.com/Microsoft/vcpkg.git C:\path\to\vcpkg
C:\path\to\vcpkg\bootstrap-vcpkg.bat
Set the VCPKG_ROOT
and VCPKG_DEFAULT_TRIPLET
environment variables
(only required when running vcpkg install
or creating a new build tree):
set VCPKG_ROOT=C:\path\to\vcpkg
set VCPKG_DEFAULT_TRIPLET=%PLATFORM%-windows-static
Install ReaPack's build dependencies:
set /p reapack-deps=<vendor\vcpkg-deps.txt
%VCPKG_ROOT%\vcpkg install %reapack-deps%
Create and configure a new build tree inside of the build
directory.
cmake -B build -DCMAKE_BUILD_TYPE=Debug
Using the Ninja generator is recommended for best performances:
cmake -B build -G Ninja -DCMAKE_BUILD_TYPE=Debug
Alternatively, multiple build trees can be created if desired:
cmake -B build/debug -DCMAKE_BUILD_TYPE=Debug
cmake -B build/release -DCMAKE_BUILD_TYPE=Release
cmake -B build/portable -DCMAKE_BUILD_TYPE=RelWithDebInfo \
-DCMAKE_INSTALL_PREFIX=/path/to/reaper/portable/install
The vcpkg install is automatically detected and configured from the VCPKG_ROOT
and VCPKG_DEFAULT_TRIPLET
environment variables when creating a build tree on
Windows.
To compile a build tree:
cmake --build build
To install ReaPack into your REAPER installation after building:
cmake --build build --target install
The following targets are available:
all
: Build ReaPack (default target)clean
: Delete all generated files (can be run before building another target using--clean-first
)install
: Build and install ReaPack into REAPER's resource directory (as specified inCMAKE_INSTALL_PREFIX
)test
: Build and run the test suite
g++-$TOOLCHAIN_PREFIX
will be used when compiling for architectures other than
i686. Libraries for the target architecture are expected to be in
/usr/{include,lib}/$TOOLCHAIN_PREFIX
, /usr/$TOOLCHAIN_PREFIX/{include,lib}
or /usr/lib32
.
ARCH=i686 TOOLCHAIN_PREFIX=i386-linux-gnu \
cmake -B build/i686 -DCMAKE_TOOLCHAIN_FILE=cmake/linux-cross.cmake
ARCH=armv7l TOOLCHAIN_PREFIX=arm-linux-gnueabihf \
cmake -B build/arm32 -DCMAKE_TOOLCHAIN_FILE=cmake/linux-cross.cmake
ARCH=aarch64 TOOLCHAIN_PREFIX=aarch64-linux-gnu \
cmake -B build/arm64 -DCMAKE_TOOLCHAIN_FILE=cmake/linux-cross.cmake
macOS 10.14 or older, Xcode 9 and the latest Clang (brew install llvm
) are
required for producing 32-bit builds.
cmake -B build \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_OSX_ARCHITECTURES=i386 \
-DCMAKE_OSX_DEPLOYMENT_TARGET=10.9 \
-DCMAKE_TOOLCHAIN_FILE=cmake/brew-llvm.cmake
Ask any ReaPack-releated questions in the ReaPack forum thread. Questions related to development or packaging can be asked in the development thread.
Report bugs or request features in the issue tracker. Send code contributions as pull requests.