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Add Uint32Array overload for setBindGroup (gpuweb#440)
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This is useful to reduce bindings overhead in type conversion from
passing a vanilla JavaScript array. WebAssembly applications will use
this API to efficiently pass data in the WASM heap to WebGPU.

The overload has arguments dynamicOffsetsDataStart and
dynamicOffsetsDataLength which specify a subregion in the Uint32Array
to read from.
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austinEng authored and kainino0x committed Nov 4, 2019
1 parent c269466 commit 37812f5
Showing 1 changed file with 5 additions and 0 deletions.
5 changes: 5 additions & 0 deletions spec/index.bs
Original file line number Diff line number Diff line change
Expand Up @@ -1654,6 +1654,11 @@ interface mixin GPUProgrammablePassEncoder {
void setBindGroup(unsigned long index, GPUBindGroup bindGroup,
optional sequence<unsigned long> dynamicOffsets = []);

void setBindGroup(unsigned long index, GPUBindGroup bindGroup,
Uint32Array dynamicOffsetsData,
unsigned long long dynamicOffsetsDataStart,
unsigned long long dynamicOffsetsDataLength);

void pushDebugGroup(DOMString groupLabel);
void popDebugGroup();
void insertDebugMarker(DOMString markerLabel);
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