The Maya Rigging Tool is a custom tool designed to streamline the process of rigging characters in Autodesk Maya. It offers a range of features to assist riggers in creating complex character rigs efficiently.
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- Automated Rigging: Quickly generate standard character rigs with automated bone and controller placement.
- Support for Advanced Rigging Techniques: Incorporate advanced rigging techniques such as IK/FK blending, stretchy limbs, and squash and stretch.
- Multi limb support
- modules
- Modular building blocks
- Hierarchy tree view of modules
- Import, export and save rig data
- Attach and detach modules from each other
- Ribbon based system
- UI overhaul
To install the Maya Rigging Tool, follow these steps:
- Download the tool from [GitHub repository link].
- Extract the contents of the downloaded ZIP file to a location of your choice.
- Launch Autodesk Maya.
- Navigate to the Script Editor window in Maya.
- Load the tool script by using the "Source Script" option and selecting the main script file.
- Once the script is sourced, you can find the tool under the custom shelf or menu within Maya.
- Open Autodesk Maya.
- Access the Maya Rigging Tool from the custom shelf or menu.
- Follow the on-screen instructions to create a new rig or modify an existing one.
- Use the tool's controls and parameters to customize the rig according to your character's requirements.
- Once satisfied with the rig, save your work and continue with the animation process.
- Before using the tool, ensure that your character model is properly prepared and organized for rigging.
- Take advantage of the tool's customization options to tailor the rig to specific character designs and animation needs.
- Experiment with different rigging techniques and settings to achieve the desired results.
- Regularly save your work to prevent data loss and enable easy rollback to previous versions if needed.
Contributions to the Maya Rigging Tool project are welcome! If you have ideas for new features, improvements, or bug fixes, feel free to fork the repository and submit a pull request.
This project is licensed under the MIT license. See the LICENSE file for details.
For questions, bug reports, or feature requests, please open a new ticket.