Skip to content

jcannon64/IMGD4000-Flocking

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

14 Commits
 
 
 
 
 
 
 
 
 
 

Repository files navigation

IMGD4000-Flocking

This is an Unreal Engine project that implements a simple version of the Boids algorithm in C++. Besides having the 3 main rules (Cohesion, Separation, Alignment), this version implements a speed limit and a bounding box that encourages boids to stay inside. Also, the speed of the boids are editable and there are bird noises in the background as shown in the gameplay video. For specific values, check the source code.

Once downloaded, you may be prompted to rebuild the project. Simply pick yes and wait for the project to open, or try opening the project again if it takes too long. Then, just play from the editor. To change the speed during runtime, look for FlockingGameModeBase0 in the outliner on the right, where you will see a Speed slider when clicked. This can be dragged or manually typed in, both are done offscreen in the video.

Gameplay Video: https://youtu.be/2BO6uWoZW5Q

About

No description, website, or topics provided.

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published