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Although OpenCL was marked as deprecated in macOS 10.14, it still seems to work very well.
With some minor changes, OpenCL traversal on macOS can now function, and the performance is fantastic (see the screenshot).
The results were verified by ValidateTraceResult() and also dumped to images.
PS: rayData.hit was not cleaned between ValidateTraceResult() calls. After adding some code to clean the data, I found that gpu4way is broken in the release build. However, this seems to be caused by BVH building not the traversal. When replacing bvh4_gpu->bvh4Data with the debug version, everything works fine. Maybe another macOS release compiler mystery?