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Neko Project II Plugin 0.1 | ||
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- Based on this pc98 emulator(0.83 beta 6) : http://wiibrew.org/wiki/Neko_Project_II | ||
- Original 640x400 resolution and the screen is centered. | ||
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PC98 bios files are required for better results: bios.rom, itf.rom and bios9821.rom (for np21.dol) must be copied in the /roms/PC98 folder | ||
Game roms must be copied to /roms/PC98/01 folder (for 9801 roms) or /roms/PC98/21 folder (for 9821 roms) | ||
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Some games need the GDC set to 2.5 Mhz in the bios. To access the bios, you need to hold "End" key on the usb keyboard, when the emulator starts. | ||
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Np21.dol is for pc9821 games (the first Touhou games for ex.). The emulation is slow for theses games though. | ||
In fact, the emulator is globally a bit slow. Not a problem for the numerous erotic adventure, board or quiz games. But for the rare good shoot'em up... | ||
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Wiimpathy, 14 april 2015 | ||
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###################################################### | ||
NP2(Neko Project II) NEC PC-9801 Emulator for Wii | ||
###################################################### | ||
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http://wiibrew.org/wiki/Neko_Project_II | ||
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#Introduction | ||
This emulator is a port to Wii of NP2 (Neko Project II), | ||
NEC PC-9801 emulator, programmed by Yui. | ||
The policy of this port is the minumum change. | ||
You must not ask Yui about this wii version. | ||
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original (no including wii) NP2 site (only in Japanese): | ||
http://www.retropc.net/yui/np2.html | ||
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#Features | ||
-Wiimote, Classic, and Gamecube controllers | ||
-resume | ||
-USB-mouse & USB-keyboard | ||
-snapshot (bmp or gif) at Other-menu | ||
-state save & load (five) at Other-menu | ||
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#Requirements | ||
USB-keyboard (may be able to execute all solo-play games without USB-Keyboard by editing /np2/np2.cfg) | ||
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#How to set up | ||
1) Copy the contens in the HBC directory to your SD/SDHC card or USB. | ||
2) Copy game roms files (ex., .d88 (.D88 is OK, too)) to np2 directory. | ||
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#How to use | ||
The on-off of the main menu is toggled by pressing wiimote plus button | ||
when pointing monitor. | ||
Select the FDD1->Open menu, and select a game. | ||
Next, slect the Emulate->Reset menu. | ||
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If you read in Japanese, check the following site. | ||
http://www.retropc.net/yui/np2help.html | ||
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#Controls | ||
Vertical wiimote (when poiting monitor) | ||
+: menu on/off (=F11 key) | ||
-: (=End key) | ||
A: select menu item (=mouse left button) | ||
B: (=mouse right button) | ||
Home: Quit | ||
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Horizontal wiimote [default] | ||
Wiimote, Classic, Gamecube: key, name in quasi88.cfg | ||
CROSS, CROSS, CROSS: Allow keys, wpad_button_up, down, left, and right | ||
stick, stick | ||
1 , B, B: Space , wpad_button_1 | ||
2 , A, A: Return, wpad_button_2 | ||
+ , Y, Y: z , wpad_button_plus | ||
- , X, X: x , wpad_button_minus | ||
B , , : Escape, wpad_button_b | ||
: , wpad_button_a | ||
,full left, trigger left: Left Shift, wpad_button_fleft | ||
,full right,trigger right: Right Shift, wpad_button_fright | ||
Home , Home, START: (Quit) | ||
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In vertical mode, you can see the system setup menu when you reset np2 with holding pressing wiimote minus button. | ||
But the language of the system setup menu is Japanese because the messages are originated from PC-9801. | ||
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See the graphical information of contros in | ||
http://wiibrew.org/wiki/Neko_Project_II | ||
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You can configurate the allocations from keyboard keys to wiimote buttons by editing /np2/np2.cfg file (no user interface). | ||
If you want to change the allocations, change the numbers of wpad_button_? (?=a, b, plus, minus, 1, 2, right, left, down, up, fleft, and fright) according to the numbers in key_numnerlist.txt file. | ||
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#Known issues | ||
1) When running for the first time, this emulator will automatically convert the true-type font (default.ttf), sazanami free font, to font.tmp. This conversion makes you wait for several minutes. | ||
But, once it has completed the conversion, this emulator does not make you wait. If you want to use another font, delete /np2/font.tmp and /np2/default.ttf, and copy your favorite true-type font to /np2 directory as 'default.ttf'. | ||
2) The game roms can be selected only in /np2/.(Because of libfat .....,and my poor programming ability ;-) | ||
3) The bottom of screen is black (640x80). | ||
(Bacause SDL library support the popular size (640x480) perfectly, | ||
but NEC traditional size (640x400) maybe be not well supported.) | ||
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#Others | ||
np21.dol: Please guess what this executable file is. The np21 emulates 80386 CPU while the np emulates 80286 CPU. The np21 may execute some games that cannot be exuecuted by np2. | ||
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#Brief Change Log | ||
%Aug. 28, 2011, ver. 0.83 beta6 | ||
Increase samples number in sound library of SDL (maybe better sound) | ||
%Aug. 14, 2011, ver. 0.83 beta5 | ||
Recompile with recent devkitPPC and libogc | ||
More stable mount for ISO58 usb2 fast access | ||
%Aug. 15, 2010, ver. 0.83 beta4 | ||
Recompile for recent HBC1.0.8 and recenet libogc (I don't know using IOS58 for USB2) | ||
%Jan. 04, 2010, ver. 0.83 beta3 | ||
Support USB storage | ||
Fix some paths | ||
%Nov. 07, 2009, ver. 0.83 beta2 | ||
Recompile by devkitPPC-r19 and libfreetype2.3.11 (sources are not changed) | ||
%Oct. 18, 2009, ver. 0.83 beta1 | ||
Recompile by SDL-Wii-r81 | ||
Support play by Classic & Gamecube controllers | ||
Improve selecting disk-file | ||
%Oct. 7, 2009 ver. 0.83 alpha7 | ||
Some minor changes | ||
%Oct. 2, 2009 ver. 0.83 alpha6 | ||
Support states save & load | ||
Support snapshot (bmp and gif) | ||
%Sep. 26, 2009 ver. 0.83 alpha5 | ||
Based on ver. 0.83 core | ||
Compile np21 (maybe 9821 emulator) | ||
%Sep. 19, 2009 ver. 0.81a alpha5 | ||
Can change allocations from keyboard keys to wiimote buttons | ||
%Sep. 11, 2009 ver. 0.81a alpha4 | ||
Allocate som keybord keys to wiimote buttons | ||
%Sep. 4, 2009 ver. 0.81a alpha3 | ||
Manipulation of the menu by wiimote instead of USB-mouse | ||
%Sep. 2, 2009 ver. 0.81a alpha2 | ||
Recompile for no use of Japanese message in the menu | ||
%Sep. 1, 2009 ver. 0.81a alpha1 | ||
Initial release | ||
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