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added original readmes
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jannycraig committed Oct 12, 2024
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17 changes: 17 additions & 0 deletions Emulators/README-PLUGIN.txt
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Neko Project II Plugin 0.1
--------------------------

- Based on this pc98 emulator(0.83 beta 6) : http://wiibrew.org/wiki/Neko_Project_II
- Original 640x400 resolution and the screen is centered.

PC98 bios files are required for better results: bios.rom, itf.rom and bios9821.rom (for np21.dol) must be copied in the /roms/PC98 folder
Game roms must be copied to /roms/PC98/01 folder (for 9801 roms) or /roms/PC98/21 folder (for 9821 roms)

Some games need the GDC set to 2.5 Mhz in the bios. To access the bios, you need to hold "End" key on the usb keyboard, when the emulator starts.

Np21.dol is for pc9821 games (the first Touhou games for ex.). The emulation is slow for theses games though.
In fact, the emulator is globally a bit slow. Not a problem for the numerous erotic adventure, board or quiz games. But for the rare good shoot'em up...

Wiimpathy, 14 april 2015


117 changes: 117 additions & 0 deletions Emulators/READMII1st.txt
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######################################################
NP2(Neko Project II) NEC PC-9801 Emulator for Wii
######################################################

http://wiibrew.org/wiki/Neko_Project_II

#Introduction
This emulator is a port to Wii of NP2 (Neko Project II),
NEC PC-9801 emulator, programmed by Yui.
The policy of this port is the minumum change.
You must not ask Yui about this wii version.

original (no including wii) NP2 site (only in Japanese):
http://www.retropc.net/yui/np2.html

#Features
-Wiimote, Classic, and Gamecube controllers
-resume
-USB-mouse & USB-keyboard
-snapshot (bmp or gif) at Other-menu
-state save & load (five) at Other-menu

#Requirements
USB-keyboard (may be able to execute all solo-play games without USB-Keyboard by editing /np2/np2.cfg)

#How to set up
1) Copy the contens in the HBC directory to your SD/SDHC card or USB.
2) Copy game roms files (ex., .d88 (.D88 is OK, too)) to np2 directory.

#How to use
The on-off of the main menu is toggled by pressing wiimote plus button
when pointing monitor.
Select the FDD1->Open menu, and select a game.
Next, slect the Emulate->Reset menu.

If you read in Japanese, check the following site.
http://www.retropc.net/yui/np2help.html

#Controls
Vertical wiimote (when poiting monitor)
+: menu on/off (=F11 key)
-: (=End key)
A: select menu item (=mouse left button)
B: (=mouse right button)
Home: Quit

Horizontal wiimote [default]
Wiimote, Classic, Gamecube: key, name in quasi88.cfg
CROSS, CROSS, CROSS: Allow keys, wpad_button_up, down, left, and right
stick, stick
1 , B, B: Space , wpad_button_1
2 , A, A: Return, wpad_button_2
+ , Y, Y: z , wpad_button_plus
- , X, X: x , wpad_button_minus
B , , : Escape, wpad_button_b
: , wpad_button_a
,full left, trigger left: Left Shift, wpad_button_fleft
,full right,trigger right: Right Shift, wpad_button_fright
Home , Home, START: (Quit)

In vertical mode, you can see the system setup menu when you reset np2 with holding pressing wiimote minus button.
But the language of the system setup menu is Japanese because the messages are originated from PC-9801.

See the graphical information of contros in
http://wiibrew.org/wiki/Neko_Project_II

You can configurate the allocations from keyboard keys to wiimote buttons by editing /np2/np2.cfg file (no user interface).
If you want to change the allocations, change the numbers of wpad_button_? (?=a, b, plus, minus, 1, 2, right, left, down, up, fleft, and fright) according to the numbers in key_numnerlist.txt file.

#Known issues
1) When running for the first time, this emulator will automatically convert the true-type font (default.ttf), sazanami free font, to font.tmp. This conversion makes you wait for several minutes.
But, once it has completed the conversion, this emulator does not make you wait. If you want to use another font, delete /np2/font.tmp and /np2/default.ttf, and copy your favorite true-type font to /np2 directory as 'default.ttf'.
2) The game roms can be selected only in /np2/.(Because of libfat .....,and my poor programming ability ;-)
3) The bottom of screen is black (640x80).
(Bacause SDL library support the popular size (640x480) perfectly,
but NEC traditional size (640x400) maybe be not well supported.)

#Others
np21.dol: Please guess what this executable file is. The np21 emulates 80386 CPU while the np emulates 80286 CPU. The np21 may execute some games that cannot be exuecuted by np2.

#Brief Change Log
%Aug. 28, 2011, ver. 0.83 beta6
Increase samples number in sound library of SDL (maybe better sound)
%Aug. 14, 2011, ver. 0.83 beta5
Recompile with recent devkitPPC and libogc
More stable mount for ISO58 usb2 fast access
%Aug. 15, 2010, ver. 0.83 beta4
Recompile for recent HBC1.0.8 and recenet libogc (I don't know using IOS58 for USB2)
%Jan. 04, 2010, ver. 0.83 beta3
Support USB storage
Fix some paths
%Nov. 07, 2009, ver. 0.83 beta2
Recompile by devkitPPC-r19 and libfreetype2.3.11 (sources are not changed)
%Oct. 18, 2009, ver. 0.83 beta1
Recompile by SDL-Wii-r81
Support play by Classic & Gamecube controllers
Improve selecting disk-file
%Oct. 7, 2009 ver. 0.83 alpha7
Some minor changes
%Oct. 2, 2009 ver. 0.83 alpha6
Support states save & load
Support snapshot (bmp and gif)
%Sep. 26, 2009 ver. 0.83 alpha5
Based on ver. 0.83 core
Compile np21 (maybe 9821 emulator)
%Sep. 19, 2009 ver. 0.81a alpha5
Can change allocations from keyboard keys to wiimote buttons
%Sep. 11, 2009 ver. 0.81a alpha4
Allocate som keybord keys to wiimote buttons
%Sep. 4, 2009 ver. 0.81a alpha3
Manipulation of the menu by wiimote instead of USB-mouse
%Sep. 2, 2009 ver. 0.81a alpha2
Recompile for no use of Japanese message in the menu
%Sep. 1, 2009 ver. 0.81a alpha1
Initial release


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