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fix inccorect setting in pixel shader template #12

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PS_TEXTUREMODES_DOT_RFLCT_DIFF(ts) should be normal2 not normal3 fixes light reflections in halo (floor )

PS_TEXTUREMODES_DOT_RFLCT_DIFF(ts) should be normal 2 not normal 3
fixes light reflections in halo (floor )
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medievil1 commented Feb 4, 2024

though it need another fix to be visible currently, here is an after shot with a work around for vertexshader selection showing the results of the pixel shader template change
image

the white light reflection highlights on the floor are not present without fix...
have verified they are correct and identical on xemu

screen shot is subtle, in movement though it is much more prominent

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