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SnowyWhitewroyca
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Condense comments and make small code adjustments
1 parent 5b2310c commit de0e7f1

2 files changed

Lines changed: 11 additions & 19 deletions

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src/Components/Modules/QuickPatch.cpp

Lines changed: 9 additions & 17 deletions
Original file line numberDiff line numberDiff line change
@@ -299,24 +299,21 @@ namespace Components
299299

300300
void QuickPatch::CL_InitRef_Hk(Game::GfxConfiguration* config)
301301
{
302-
// CL_InitRef() initializes a GfxConfiguration with `defaultFullscreen` set to true.
303-
// This configuration is passed to R_ConfigureRenderer(), which copies it to the global `gfxCfg` structure.
304-
// In R_RegisterDvars(), r_fullscreen is registered using the value from `gfxCfg.defaultFullscreen` as default.
305-
306-
// By overriding `defaultFullscreen` before R_ConfigureRenderer() calls R_RegisterDvars(),
307-
// we can force the game to start in windowed mode on first launch.
302+
// CL_InitRef() creates a GfxConfiguration with defaultFullscreen = true,
303+
// which r_fullscreen inherits as the default value. We override the field
304+
// here to force windowed startup on first launch.
308305
config->defaultFullscreen = false;
309306

310307
// Call original R_ConfigureRenderer()
311-
return Utils::Hook::Call<void (const Game::GfxConfiguration * config)>(0x508040)(config);
308+
return Utils::Hook::Call<void(Game::GfxConfiguration* config)>(0x508040)(config);
312309
}
313310

314311
void QuickPatch::R_EnumDisplayModes_Hk(unsigned int adapterIndex)
315312
{
316313
// Call original R_EnumDisplayModes() to let it register and save available display modes in r_mode
317314
Utils::Hook::Call<void(unsigned int adapterIndex)>(0x506F10)(adapterIndex);
318315

319-
if (Dvar::Var ("g_firstLaunch").get<bool> () == false)
316+
if (Dvar::Var("g_firstLaunch").get<bool>() == false)
320317
{
321318
return;
322319
}
@@ -328,7 +325,8 @@ namespace Components
328325

329326
// Get the resolution of the monitor that will be used for the game
330327
HMONITOR adapterMonitor = (*Game::d3d9)->GetAdapterMonitor(adapterIndex);
331-
MONITORINFO mi (sizeof (MONITORINFO));
328+
MONITORINFO mi{};
329+
mi.cbSize = sizeof(MONITORINFO);
332330

333331
if (!GetMonitorInfoA(adapterMonitor, &mi))
334332
{
@@ -338,15 +336,13 @@ namespace Components
338336
const int monitor_width = mi.rcMonitor.right - mi.rcMonitor.left;
339337
const int monitor_height = mi.rcMonitor.bottom - mi.rcMonitor.top;
340338

341-
// Now we can match the monitor resolution to one of the available r_mode strings
342-
Game::dvar_t* r_mode = Game::Dvar_FindVar ("r_mode");
339+
Game::dvar_t* r_mode = Game::Dvar_FindVar("r_mode");
343340

344341
if (!r_mode || !r_mode->domain.enumeration.strings || r_mode->domain.enumeration.stringCount <= 0)
345342
{
346343
return;
347344
}
348345

349-
// game has already selected the mode it believes is best
350346
int mode_index = r_mode->current.integer;
351347
int mode_width = 0;
352348
int mode_height = 0;
@@ -365,13 +361,9 @@ namespace Components
365361
}
366362
}
367363

368-
// Set r_mode to the resolution that matches the current monitor.
369-
// Note that this dvar is registered with 2 flags: DVAR_ARCHIVE and DVAR_LATCH.
370-
// To ensure the change propagates correctly, we use an API call instead of modifying the dvar directly.
371364
Game::Dvar_SetInt(r_mode, mode_index);
372365

373-
// Also make sure the window is positioned at the top-left corner.
374-
// This will give us a fullscreen-like appearance
366+
// Move the window to the top-left corner for a fullscreen-like appearance
375367
Game::dvar_t* vid_xpos = Game::Dvar_FindVar("vid_xpos");
376368
Game::dvar_t* vid_ypos = Game::Dvar_FindVar("vid_ypos");
377369
if (vid_xpos) Game::Dvar_SetInt(vid_xpos, 0);

src/Components/Modules/QuickPatch.hpp

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -17,8 +17,8 @@ namespace Components
1717
static void SetAspectRatio_Stub();
1818
static void SetAspectRatio();
1919

20-
static void CL_InitRef_Hk (Game::GfxConfiguration* config);
21-
static void R_EnumDisplayModes_Hk (unsigned int adapterIndex);
20+
static void CL_InitRef_Hk(Game::GfxConfiguration* config);
21+
static void R_EnumDisplayModes_Hk(unsigned int adapterIndex);
2222

2323
static Game::dvar_t* g_antilag;
2424
static void ClientEventsFireWeapon_Stub();

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