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Merge pull request godotengine#44799 from RevoluPowered/fbx-fix-zero-…
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…scaling

mesh indexing failing with small scale values
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akien-mga authored Jan 26, 2021
2 parents e330b94 + 86c7faa commit 1f5669d
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Showing 4 changed files with 33 additions and 5 deletions.
15 changes: 15 additions & 0 deletions editor/plugins/node_3d_editor_plugin.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -3321,6 +3321,21 @@ void Node3DEditorViewport::update_transform_gizmo_view() {

xform.basis.scale(scale);

// if the determinant is zero, we should disable the gizmo from being rendered
// this prevents supplying bad values to the renderer and then having to filter it out again
if (xform.basis.determinant() == 0) {
for (int i = 0; i < 3; i++) {
RenderingServer::get_singleton()->instance_set_visible(move_gizmo_instance[i], false);
RenderingServer::get_singleton()->instance_set_visible(move_plane_gizmo_instance[i], false);
RenderingServer::get_singleton()->instance_set_visible(rotate_gizmo_instance[i], false);
RenderingServer::get_singleton()->instance_set_visible(scale_gizmo_instance[i], false);
RenderingServer::get_singleton()->instance_set_visible(scale_plane_gizmo_instance[i], false);
}
// Rotation white outline
RenderingServer::get_singleton()->instance_set_visible(rotate_gizmo_instance[3], false);
return;
}

for (int i = 0; i < 3; i++) {
RenderingServer::get_singleton()->instance_set_transform(move_gizmo_instance[i], xform);
RenderingServer::get_singleton()->instance_set_visible(move_gizmo_instance[i], spatial_editor->is_gizmo_visible() && (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_MOVE));
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5 changes: 2 additions & 3 deletions modules/fbx/data/fbx_material.h
Original file line number Diff line number Diff line change
Expand Up @@ -217,9 +217,6 @@ struct FBXMaterial : public Reference {
{ "TransparencyFactor", PROPERTY_DESC_TRANSPARENT },
{ "Maya|opacity", PROPERTY_DESC_TRANSPARENT },

/* Metallic */
{ "Shininess", PROPERTY_DESC_METALLIC },
{ "Reflectivity", PROPERTY_DESC_METALLIC },
{ "Maya|metalness", PROPERTY_DESC_METALLIC },
{ "Maya|metallic", PROPERTY_DESC_METALLIC },

Expand All @@ -241,6 +238,8 @@ struct FBXMaterial : public Reference {
{ "Maya|emissionColor", PROPERTY_DESC_EMISSIVE_COLOR },

/* Ignore */
{ "Shininess", PROPERTY_DESC_IGNORE },
{ "Reflectivity", PROPERTY_DESC_IGNORE },
{ "Maya|diffuseRoughness", PROPERTY_DESC_IGNORE },
{ "Maya", PROPERTY_DESC_IGNORE },
{ "Diffuse", PROPERTY_DESC_ALBEDO_COLOR },
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15 changes: 14 additions & 1 deletion modules/fbx/data/pivot_transform.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -76,12 +76,14 @@ void PivotTransform::ReadTransformChain() {
const Vector3 &Scaling = ImportUtils::safe_import_vector3(FBXDocParser::PropertyGet<Vector3>(props, "Lcl Scaling", ok));
if (ok) {
scaling = Scaling;
} else {
scaling = Vector3(1, 1, 1);
}
const Vector3 &GeometricScaling = ImportUtils::safe_import_vector3(FBXDocParser::PropertyGet<Vector3>(props, "GeometricScaling", ok));
if (ok) {
geometric_scaling = GeometricScaling;
} else {
geometric_scaling = Vector3(0, 0, 0);
geometric_scaling = Vector3(1, 1, 1);
}

const Vector3 &GeometricRotation = ImportUtils::safe_import_vector3(FBXDocParser::PropertyGet<Vector3>(props, "GeometricRotation", ok));
Expand Down Expand Up @@ -207,6 +209,8 @@ Transform PivotTransform::ComputeGlobalTransform(Vector3 p_translation, Quat p_r
Transform local_transform = T * Roff * Rp * Rpre * R * Rpost.affine_inverse() * Rp.affine_inverse() * Soff * Sp * S * Sp.affine_inverse();
//Transform local_translation_pivoted = Transform(Basis(), LocalTransform.origin);

ERR_FAIL_COND_V_MSG(local_transform.basis.determinant() == 0, Transform(), "Det == 0 prevented in scene file");

// manual hack to force SSC not to be compensated for - until we can handle it properly with tests
return parent_global_xform * local_transform;
}
Expand Down Expand Up @@ -290,5 +294,14 @@ void PivotTransform::Execute() {
ComputePivotTransform();

ImportUtils::debug_xform("global xform: ", GlobalTransform);

if (LocalTransform.basis.determinant() == 0) {
print_error("Serious det == 0!");
}

if (GlobalTransform.basis.determinant() == 0) {
print_error("Serious! node has det == 0!");
}

computed_global_xform = true;
}
3 changes: 2 additions & 1 deletion servers/rendering/renderer_scene_cull.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1253,7 +1253,8 @@ void RendererSceneCull::_update_instance(Instance *p_instance) {
scene_render->geometry_instance_set_transform(geom->geometry_instance, p_instance->transform, p_instance->aabb, p_instance->transformed_aabb);
}

if (p_instance->scenario == nullptr || !p_instance->visible || Math::is_zero_approx(p_instance->transform.basis.determinant())) {
// note: we had to remove is equal approx check here, it meant that det == 0.000004 won't work, which is the case for some of our scenes.
if (p_instance->scenario == nullptr || !p_instance->visible || p_instance->transform.basis.determinant() == 0) {
p_instance->prev_transformed_aabb = p_instance->transformed_aabb;
return;
}
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