Skip to content
ishaq edited this page Sep 13, 2010 · 3 revisions

FPS-One Story:

It was a nice morning of Dec 1979. A decisive proxy battle between Socialist USA and Marxist USSR was sparked by Afghan invasion of Soviets. The proxies fighting for their survival were Muslims of Afghanistan and Pakistan. Millions of Afghans migrated and millions died to decapitate USSR from her role as superpower. This alliance and friendship between Muslims and Christian world was withdrawn by USA.

Socialist USA hijacked by Jewish lobbies found another enemy, the Islamic System. The major victims were great warriors, true believers, sons and swords of Islam, the Afghans. This war ranged farther than gaining control of geological, political and economical centers of Islam. This was the war of faiths, the war of cultures and war of beliefs. The outcome of this war is not just the establishment of NEW ISLAMIC WORLD OREDER, but a better future for people of globe.

Social, political and economical injustices accompanied by military invasions by Zionist backed Americans, has unleashed genie out of bottle, exposing tyrants and tyrant system victim of their own destabilization and extremism. Third world and Asia is joining hands with the Muslims against tyrants of centuries and thieves of many millennia.

Today major ally of war, Pakistan, is subjected to a plot of extremism and terror by hidden and open enemies of Pakistan, Afghanistan and Islam.

I have fought many battles in name of Pakistan and Islam since then to emerge triumphant every time I went to charge in battle field. Today Pakistan and Islam has called me again to save many innocent lives. I am determined to do it again with small victories to contribute to decapitation of thieves of history and humanity.

, backed by our so called allies and old enemies, is causing havoc in lines of our Pakistani Nation. He is reported to visit a camp located in Dalbdin, Balouchistan near Pakistan- Afghanistan border. This man is master mind behind the recent series of blasts across the country.

Implications behind his visits are:

1. A fresh series of explosions across country,
2. Our ally will use his visit as escape goat to further her illegitimate military action in Pakistan.
3. Rebellion of fellow simple Balouchs who have been victimized by proxy generals and politicians of our old Ally.

So, it is mandatory for us to capture or kill this man with out any help from our allies till information is made public to all. Successfully carried out operation will deliver a heavy blow to enemy and terrorists, crippling their ability to harm Pakistan for a very long time.

Player is dropped near the base by helicopter in the morning. Camp comprises of a single story building, three sides of which are formed by rooms and fourth side by a high wall. Roof of the whole building is encircled by 4 feet high brick wall. Doors of the rooms have windows and doors opening into main common veranda.

There are two look out posts on the roof top of two rooms adjacent to the gate. These outposts are interconnected by roof and one can be approached by stairs constructed from veranda. These posts are closed from all sides with doors opening on the roof.

The building has bulbs installed at critical point to give out sufficient light for watching out. Electricity is provided with a generator.

The building comprises of a guest room with attached bath room. A dining room attached with both guest room and kitchen. There are two living rooms with common bath room. So in this way every part of the house is approachable once you are in any of the rooms.

Two armed men are situated in each of the out posts round the clock looking out for any danger from the front side of the building.

Three sentries patrol three sides of the camp in such a way that the sentry patrolling along the rear of the building can share a brief time with both of the fellows.

There is a series of cliffs on the right side of the building. One guard is posted on the mountain over looking the building and the guards.

There are two out posts on both on the rear and left side of the building with armed personnel looking away from building. The base is close to mountains giving advantage of height and range against these scouts.

h2. Guard on the hill:

Equipped with:
Whistle; Tar with two Magazines; Sniper Rifle with 2 bullets; 1 Grenade.

The guard on the mountain is sitting in the sand bag bunker overlooking the whole area. Player moved in from his back side in a stealth manner with out alarming him. Player has to kill him with out any noise and in first blow.

If killed in first shot of knife, player will get sniper rifle with help of which player can wipe out sentries on the outposts along with two sentries in the roof outposts.

If player misses, sentry will blow his whistle to warn patrolling sentries. All three sentries will march towards the bunker. This will lead to confrontation in which though player will have a distinct edge, yet one of sentry in roof bunker will also contribute in the conflict. Here time limit will arrive. If three sentries on ground and the one in the outpost are not eliminated in the given time, reinforcements will be called. And mission must be completed before that time. In this case game will go as normal till arrival of reinforcements.

h2. Guard in the out posts:

Equipped with:
Sniper rifles with 5 bullets each; wireless each. If missed;

They guard looking towards the camp with call for reinforcements. If bunker not left after missing/killing immediately, you will be spotted and killed. The sentries on ground will come, and roof will also be covered. If one is killed after giving call with out killing him, the other sniper man will not contribute in any way.


h2. Sentries on Ground:

Equipped with: 1 whistle, 1 tar, 1 grenade each person

Player slip down from the mountain bunker, behind a big stone when the sentry has back towards the bunker. Player will wait there the sentry comes in range. After getting him payer will keep on the move, to kill them in sequence. If player miss the chain, there will be a whistle blowing and many players will come onto roof with weapons and player is left on ground to be killed miserably. Only chance of survival is to move to either bunker or onto outpost. Reinforcements will be called in with time limit to complete game. In this case game will go as normal with addition of sentries on roof top. They will use grenade after some time resulting in loss of some health with each hit near bunker.

h2. Roof Outpost Sentries:

Equipped with:
1 tar; 1 whistle; 5 grenades each person.
Ladder must be attained from the out posts to reach the roof top.

Once on the roof after getting ladder player will get each of the sentries in the bunker. If missed at this stage, players more sentries will come onto roof. Again time is set. And if these sentries are not killed before a minimum time, a vehicle will show some one escaping. Mission failed.

h2. Guest Room:

Player will proceed to the guest room through stares and find and Indian looking man sleeping. Awakened at gunpoint, brought to the roof outpost and received new information.

h2. Guard on open roof:

Equipped with tar, 1 grenade each,

They are killed easily from bunker and out posts.
Clone this wiki locally