[WIP] Find out why the latest revision can sometimes crash #21
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Analysis and Plan for Fixing Crash Issues in FingerSaber
After analyzing the FingerSaber codebase, I've identified several critical null pointer dereferencing issues that can cause crashes. The main issues are:
Critical Crash Points Identified:
Root Cause:
The code assumes that
modManager.rightOVRSkeleton,modManager.leftOVRSkeleton, and their_bonescollections are always valid, but these can be null during scene transitions, initialization, or when hand tracking is temporarily unavailable.Crash Pattern:
Solution Approach:
Add proper null checks before dereferencing any pointers in the critical code paths, particularly in the skeleton bone access chains.
The fix will be minimal and surgical, only adding necessary null checks without changing the existing logic flow.
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