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Claw3D

A 3D workspace for AI agents.

Unofficial project: Claw3D is an independent community project and is not affiliated with, endorsed by, or maintained by the OpenClaw team. OpenClaw is a separate project, and this repository is not the official OpenClaw repository.

Claw3D turns AI automation into a visual workplace where agents collaborate, review code, run tests, train skills, and execute tasks inside a shared 3D environment.

Built and maintained by LukeTheDev. Follow on X: @iamlukethedev.

Think of it as:

An office for your AI team.

What you can do with Claw3D

• Watch your AI agents work in real time • Run standups with agents connected to GitHub and Jira • Review pull requests from inside the office • Monitor QA pipelines and logs • Train agents in the gym to develop new skills • Reset sessions and clean context with the janitor system

Instead of managing automation through dashboards and logs…

You walk through your AI workplace.

Vision · Architecture · Contributing · Security

What Claw3D Is

Claw3D is the visualization and interaction layer.

Today it can sit on top of:

  • OpenClaw through the existing gateway flow
  • Hermes through the bundled WebSocket adapter
  • a direct HTTP custom runtime provider for orchestrator-backed stacks
  • a built-in demo gateway for office exploration without a real agent framework

In practical terms, this app gives you:

  • a live /office retro-office environment where agents appear as workers moving through a shared 3D world
  • an /office/builder surface for editing and publishing office layouts
  • a gateway-first architecture that keeps runtime state in the connected backend while Studio stores local UI preferences
  • a backend-neutral runtime seam inside Studio so additional providers can be integrated without rewriting the whole UI

This repository does not build the upstream runtimes themselves. It is the frontend, Studio, and adapter/proxy layer that connects to a runtime speaking the Claw3D gateway protocol.

Why It Exists

AI systems are becoming more capable, but their work is still usually hidden behind logs, terminal output, and dashboards.

Claw3D exists to make agent systems visible:

  • inspect what agents are doing in real time
  • monitor runs, approvals, history, and activity from one place
  • interact with agents through chat and immersive UI surfaces
  • move toward a world where AI systems are understandable through space, motion, and presence

For the broader direction of the project, see VISION.md.

What Exists Today

The current app already includes a substantial Claw3D surface:

  • Fleet management and agent chat with runtime updates streamed from the gateway.
  • Agent creation, settings, session controls, approvals, and gateway-backed configuration editing.
  • A 3D retro office with desks, rooms, navigation, animations, and event-driven activity cues.
  • Immersive operational spaces for standups, GitHub review flows, analytics, and system monitoring.
  • Local Studio persistence for gateway connection details, focused-agent preferences, desk assignments, office state, and related UI settings.
  • A custom same-origin WebSocket proxy so the browser talks to Studio, and Studio talks to the upstream OpenClaw Gateway.

Quick Start

Requirements:

  • Node.js 20+ recommended.
  • npm 10+ recommended.
  • One of:
    • a working OpenClaw installation with a reachable Gateway URL and token
    • Hermes with the bundled adapter
    • the built-in demo gateway for local exploration

Prerequisite:

  • Claw3D does not install or build OpenClaw or Hermes for you.
  • Before starting Claw3D against a real backend, make sure your chosen runtime is already running and that you know the gateway URL and token Studio should use.
  • For a no-framework local office demo, run the bundled demo gateway instead.
  • If you need a full cross-machine setup guide (OpenClaw + Tailscale + Claw3D), follow TUTORIAL.md.

Run from source:

git clone <your-public-repo-url> claw3d
cd claw3d
npm install
cp .env.example .env
npm run dev

Then open http://localhost:3000 and configure the gateway URL and token in Studio. Studio now also persists the selected backend mode (OpenClaw, Hermes, Demo, or Custom) and shows the active backend reported by the connected gateway.

Custom runtime mode

If you are integrating an orchestrator-backed runtime through the custom provider seam, start your runtime first, then start Claw3D:

npm run dev

Then open http://localhost:3000, choose Custom backend, and point the upstream URL at your runtime boundary, for example:

http://127.0.0.1:7770

Current custom runtime expectations:

  • GET /health
  • GET /state
  • GET /registry
  • POST /v1/chat/completions

The browser does not call that runtime directly. Claw3D proxies the custom provider through its own same-origin route at /api/runtime/custom, which avoids browser-side CORS problems and keeps the provider transport separate from the OpenClaw/Hermes gateway path.

Demo mode

If you only want to see the office and agent interactions without installing OpenClaw or Hermes:

npm run demo-gateway
npm run dev

Then connect Studio to:

ws://localhost:18789

This starts a mock local gateway with demo agents, streaming chat, session previews, and office presence. In the connect screen, choose Demo backend, then connect.

Hermes adapter

If you want to use Hermes instead of OpenClaw:

npm run hermes-adapter
npm run dev

See docs/hermes-gateway.md for setup details and current scope.

For a local gateway on the same machine, the usual upstream URL is:

ws://localhost:18789

In the connect screen, choose Hermes backend, then connect.

How It Connects

Claw3D uses two separate network hops:

  1. Browser -> Studio over HTTP and a same-origin WebSocket at /api/gateway/ws.
  2. Studio -> OpenClaw Gateway over a second WebSocket opened by the Studio server.

That means ws://localhost:18789 always refers to the gateway reachable from the Studio host, not necessarily from the browser device.

This design keeps gateway settings persisted on the Studio host and lets Studio open the upstream connection server-side. The current UI still loads the configured upstream URL/token into browser memory at runtime, so treat the browser as part of the active trust boundary.

Common Setups

Gateway local, Studio local

  1. Start Studio with npm run dev.
  2. Open http://localhost:3000.
  3. Use ws://localhost:18789 plus your OpenClaw gateway token.

Gateway remote, Studio local

Use any gateway URL your machine can reach.

Recommended with Tailscale:

  1. On the gateway host, run tailscale serve --yes --bg --https 443 http://127.0.0.1:18789.
  2. In Studio, use wss://<gateway-host>.ts.net.

Alternative with SSH:

  1. Run ssh -L 18789:127.0.0.1:18789 user@<gateway-host>.
  2. In Studio, use ws://localhost:18789.

Studio remote, Gateway remote

  1. Run Studio on the remote host.
  2. Expose Studio on a private network or over Tailscale.
  3. Set STUDIO_ACCESS_TOKEN if Studio binds to a public host.
  4. Configure the gateway URL and token inside Studio.

Studio on LAN or Tailscale for other devices

  1. Start Studio with HOST=0.0.0.0 (or a specific LAN/Tailscale host).
  2. Set STUDIO_ACCESS_TOKEN before exposing Studio beyond localhost.
  3. Open Claw3D from the LAN/Tailscale address instead of localhost.
  4. If you are connecting to a remote OpenClaw gateway, remember device approval is per browser/device. A new browser may still require:
openclaw devices approve --latest

Tech Stack

  • Next.js App Router, React, and TypeScript for the main web application.
  • A custom Node server for the Studio-side WebSocket proxy.
  • Three.js, React Three Fiber, and Drei for the 3D office experience.
  • Phaser for office/viewer-builder workflows and related interactive surfaces.
  • Vitest for unit tests and Playwright for end-to-end coverage.

Configuration

Important runtime paths:

  • OpenClaw config: ~/.openclaw/openclaw.json
  • Studio settings: ~/.openclaw/claw3d/settings.json

Common environment variables:

  • HOST and PORT control the Studio server bind address and port.
  • STUDIO_ACCESS_TOKEN protects Studio when binding to a public host.
  • UPSTREAM_ALLOWLIST restricts which upstream gateway hosts Studio may proxy to. Set this in production.
  • CUSTOM_RUNTIME_ALLOWLIST restricts which hosts /api/runtime/custom may fetch. If unset, it falls back to UPSTREAM_ALLOWLIST.
  • NEXT_PUBLIC_GATEWAY_URL provides the default upstream gateway URL when Studio settings are empty. Note: this is a build-time variable — changes require npm run build to take effect.
  • CLAW3D_GATEWAY_URL and CLAW3D_GATEWAY_TOKEN provide a runtime alternative to NEXT_PUBLIC_GATEWAY_URL that takes effect on server restart without a rebuild.
  • CLAW3D_GATEWAY_ADAPTER_TYPE can pair with CLAW3D_GATEWAY_URL to mark those runtime defaults as openclaw, hermes, demo, or custom.
  • If CLAW3D_GATEWAY_URL is not set, Studio can still surface local Hermes or demo adapter defaults from HERMES_ADAPTER_PORT / DEMO_ADAPTER_PORT.
  • OpenClaw file defaults still come from ~/.openclaw/openclaw.json when present.
  • OPENCLAW_STATE_DIR and OPENCLAW_CONFIG_PATH override the default OpenClaw paths.
  • OPENCLAW_GATEWAY_SSH_TARGET, OPENCLAW_GATEWAY_SSH_USER, OPENCLAW_GATEWAY_SSH_PORT, and OPENCLAW_GATEWAY_SSH_STRICT_HOST_KEY_CHECKING support advanced gateway-host operations over SSH when needed.
  • ELEVENLABS_API_KEY, ELEVENLABS_VOICE_ID, and ELEVENLABS_MODEL_ID enable voice reply integration.

See .env.example for the full local development template.

Scripts

  • npm run dev starts the Studio dev server.
  • npm run hermes-adapter starts the Hermes WebSocket adapter.
  • npm run demo-gateway starts the built-in mock gateway for demo mode.
  • npm run build builds the production Next.js app.
  • npm run start starts the production server.
  • npm run lint runs ESLint.
  • npm run typecheck runs TypeScript without emitting output.
  • npm run test runs unit tests with Vitest.
  • npm run e2e runs Playwright tests.
  • npm run studio:setup prepares common local Studio prerequisites.
  • npm run smoke:dev-server runs a basic dev-server smoke check.

Documentation

Current Limitations

  • The immersive retro office (/office) and the Phaser builder (/office/builder) are related but still separate stacks.
  • The app keeps gateway secrets out of browser persistent storage, but the current connection flow still loads the upstream URL/token into browser memory at runtime.
  • Local Spotify auth for SOUNDCLAW currently stores an access token only. Refresh-token handling is not implemented yet, so local Spotify auth may need to be repeated after the token expires.

Troubleshooting

If the UI loads but Connect fails, the problem is usually on the Studio -> Gateway side:

  • Confirm the upstream URL and token in Studio settings.
  • EPROTO or wrong version number usually means wss:// was used against a non-TLS endpoint.
  • INVALID_REQUEST errors mentioning minProtocol or maxProtocol usually mean the gateway is too old for Claw3D protocol v3. Upgrade OpenClaw, use the Hermes adapter, or run npm run demo-gateway.
  • 401 Studio access token required usually means STUDIO_ACCESS_TOKEN is enabled and the request is missing the expected studio_access cookie.
  • If /api/runtime/custom returns a blocked-host error in production, set CUSTOM_RUNTIME_ALLOWLIST or include the runtime host in UPSTREAM_ALLOWLIST.
  • Helpful proxy error codes include studio.gateway_url_missing, studio.gateway_token_missing, studio.upstream_error, and studio.upstream_closed.

Marketplace skill installs now use a gateway-native workspace flow and do not require enabling SSH on the user machine.

Spotify auth on localhost

If you are testing the SOUNDCLAW jukebox locally and Spotify OAuth does not accept your localhost callback, use an ngrok callback bridge:

  1. Keep Claw3D running locally on http://localhost:3000.
  2. Start ngrok for the local Studio server, for example ngrok http 3000.
  3. In the jukebox setup UI, paste your public ngrok URL into the ngrok Public URL field.
  4. In the Spotify developer dashboard, register https://<your-ngrok-host>/spotify/callback as the redirect URI.
  5. Complete Spotify sign-in from the jukebox panel.

How it works:

  • The main Claw3D app stays on localhost, so your normal local office state and agent state remain intact.
  • Spotify redirects to the ngrok callback URL.
  • The callback page passes the auth code back to the open local Claw3D window.

Current local limitation:

  • Because only the Spotify access token is stored right now, you may need to repeat the ngrok auth flow when that token expires during local development.

If you use other advanced gateway-host operations over SSH:

  • macOS: enable System Settings -> General -> Sharing -> Remote Login, and make sure the target user is allowed.
  • Windows: enable the OpenSSH Server optional feature, start the sshd service, and allow it through the firewall.
  • Linux: make sure sshd is installed, running, and reachable from the Studio machine.

For first-time SSH connections, Claw3D uses StrictHostKeyChecking=accept-new by default so a new host key can be trusted automatically. If you need stricter behavior, set OPENCLAW_GATEWAY_SSH_STRICT_HOST_KEY_CHECKING=yes, or set it to no only if you explicitly want to skip host key checks.

Contributing

Keep pull requests focused, run npm run lint, npm run typecheck, and npm run test before opening a PR, and update docs when behavior or architecture changes.

AI Editing Guardrails

If you use Cursor or another AI-assisted workflow, review the committed project guardrails in .cursor/rules/claw3d-project-guardrails.mdc.

That rule file captures the shared editing expectations for this repository, including the Claw3D-vs-OpenClaw boundary, code placement conventions, office-stack distinctions, and documentation/test update expectations.

Community expectations live in CODE_OF_CONDUCT.md. Security reporting instructions live in SECURITY.md.

About

Claw3D is an open source 3D engine built on OpenClaw for creating games, simulations, and high-performance 3D applications.

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