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Releases: hzqst/MetaHookSv

MetaHookSv-refs/tags/v20250225b

25 Feb 12:26
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[Renderer] Fixed an issue “Overflow entity component container!”

改动

[Renderer] 修复了 “Overflow entity component container!” 的问题

MetaHookSv-refs/tags/v20250225a

24 Feb 16:36
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[Renderer] Fixed an issue that game crashed when rendering tempentity-backed studiomodel with additive/alpha-blending (STUDIO_NF_ADDITIVE / STUDIO_NF_ALPHA) meshes in opaque pass (as kRenderNormal).

[Renderer] Fixed an issue that EntityComponentContainer was not supported on viewentity.

改动

[Renderer] 修复了一个问题,该问题导致在渲染基于临时实体(tempentity)的模型的时候,如果该模型拥有附加/半透明混合材质 (STUDIO_NF_ADDITIVE / STUDIO_NF_ALPHA) ,且处于不透明渲染阶段中(rendermode为kRenderNormal),则游戏有一定几率崩溃。

[Renderer] 修复了v模不支持EntityComponentContainer 的问题。

MetaHookSv-refs/tags/v20250221a

21 Feb 02:52
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[CaptionMod] Fixed an issue that subtitles were not working.

改动

[CaptionMod] 修复了不显示字幕的问题。

MetaHookSv-refs/tags/v20250220a

20 Feb 11:25
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[Renderer] Fixed an issue that additional textureflags from _external.txt are lost opon level changes or server restarts.
[Renderer] Fixed an issue that STUDIO_NF_OVERBRIGHT was not working.
[Renderer] The flashlight will be temporarily disabled when player is getting too close to obstacles to prevent the light from unintentionally passing through the wall.

改动

[Renderer] 修复了由 _external.txt 文件指定的额外贴图flags在换图或重启服务器后发生丢失的问题。
[Renderer] 修复了贴图flag STUDIO_NF_OVERBRIGHT 不生效的问题。
[Renderer] 现在手电筒过于靠近墙体时会暂时被禁用,以防止手电筒的光线意外穿过墙体。

MetaHookSv-refs/tags/v20250211a

11 Feb 11:00
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Pre-release

changes

[CaptionMod] Add support for Speaker.

改动

[CaptionMod] 为说话的人增加支持,用于在播放无线电时显示发送无线电的玩家名。

MetaHookSv-refs/tags/v20250210b

10 Feb 04:16
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[SDL] Fixed a potential crash for SDL3-over-SDL2 compatibility layer on pre-25th engine (buildnum <= 8684).

[Renderer] Fixed a crash when player's flashlight on.

改动

[SDL] SDL3-over-SDL2兼容层修复了一个在8684或更早版本的引擎上出现的潜在的可能导致崩溃的问题.

[Renderer] 修复了一个打开手电会导致游戏崩溃的问题。

MetaHookSv-refs/tags/v20250209a

09 Feb 05:42
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[BulletPhysics] Add support for software mode.

改动

[BulletPhysics] 增加了对软件渲染模式的支持。

MetaHookSv-refs/tags/v20250208d

08 Feb 10:38
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[Renderer] Fixed a potential crash inside StudioSetupBones

[Renderer] Fixed an issue that entity with MOVETYPE_FOLLOW will always be visible even when the attached entity (pev.aiment) is invisible.

[VGUI2Extension] Fix #535

[UtilHTTPClient_libcurl] Fixed potential crashes inside header parser and URL parser.

改动

[Renderer] 修复了 StudioSetupBones 中的一个可能潜在会导致崩溃的地方

[Renderer] 修复了一个问题,该问题曾导致拥有 MOVETYPE_FOLLOW 属性的实体总是可见,即使被它附加的实体(pev.aiment)不可见。

[VGUI2Extension] 修复 #535

[UtilHTTPClient_libcurl] 修复了Header解析和URL解析的代码中潜在的崩溃的问题。

MetaHookSv-refs/tags/v20250207

07 Feb 14:01
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[BulletPhysics] Fixed an issue that entity with MOVETYPE_FOLLOW not following with attached ragdoll correctly. #301

[Renderer] Fixed an issue that transparent entity with MOVETYPE_FOLLOW became invisible when being attached to an opaque entity. #522

[Renderer] Fixed an issue that non-localplayer's flashlight sometimes not working. #531

[SDL] Update SDL3-over-SDL2 compatibility layer to latest

[SCModelDownloader] Update GUI

[VGUI2Extension] Fixed an issue that keyboard input was not working after switching focus on linux-proton. #438

[VGUI2Extension] Update VGUI2_EXTENSION_INTERFACE_VERSION to VGUI2_Extension_API_009.

改动

[BulletPhysics] 修复了拥有 MOVETYPE_FOLLOW 属性的实体不会正确跟随布娃娃运动的问题。 #301

[Renderer] 修复了一个拥有半透明材质的MOVETYPE_FOLLOW实体在附加到不透明实体上时会变得不可见的问题。#522

[Renderer] 修复了一个原版引擎的问题,该问题曾导致同一时刻仅有一个属于非当前玩家的手电会生效。#531

[SDL] 更新SDL3 over SDL2兼容层至最新

[SCModelDownloader] 更新GUI

[VGUI2Extension] 修复了在linux-proton环境下切换窗口焦点会导致键盘输入失效的问题。#438

[VGUI2Extension] 更新 VGUI2_EXTENSION_INTERFACE_VERSION 版本至VGUI2_Extension_API_009,提供BasePanel的hook回调。

MetaHookSv-refs/tags/v20250202a

02 Feb 12:30
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Pre-release

changes

[SDL] Update SDL3-over-SDL2 compatibility layer to fix a black-screen issue on the HL25th GoldSrc engine.

[SCModelDownloader] Use UtilHTTPClient_libcurl.dll when possible, to avoid mem leak from UtilHTTPClient_SteamAPI. as Sven Co-op has already been shipped with libcurl.dll

改动

[SDL] 修复SDL3 over SDL2兼容层里面出现的一个黑屏问题,该问题仅在HL25引擎中出现。

[SCModelDownloader] 优先使用 UtilHTTPClient_libcurl.dll (依赖SC自带的libcurl.dll),以避免受 UtilHTTPClient_SteamAPI.dll 内部可能存在的内存泄露影响。UtilHTTPClient_SteamAPI.dll 造成的内存泄漏有概率导致Steam主进程和游戏进程崩溃。