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2.7.0
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Added
Added session script object findItem and findItems.
Added session script object openEditor.
Added editor script object.
Added custom action to compile all shaders to Spir-V.
Allow to manually resize rows in message list.
Improved JSON shader interface output.
Logging device name and type Vulkan is initialized on.
Changed
Using glslang preprocessor to substitute #includes when extension is enabled.
Replaced session script object getShaderInterface with processShader.
Removed session script object item, integrated in findItem.
Session script object setBufferData/setBlockData also set block rowCount.
Session script object replaceItems only reuses items without subitems.
Center source editor on line which is jumped to.
Improved shader type deduction on file drop.
Hiding automap bindings/locations when using OpenGL renderer.
Automatically enable zoom-to-fit when texture has same size as editor viewport.
Made Shadertoy sample resize to viewport size.
Removed printfEnabled.
Fixed
Fixed swap textures call to only swap device resources.
Fixed reset evaluation stopping video.
Not reusing last working shader program on reset.
Do not attempt to generate mipmaps from multisample target.
Ensure buffer reference is not obtained before buffer is recreated.
Evaluate each uniform binding only once.
Improved error messages when #include is not found.
Initialize source type of new script editors.
Preserve mouse coordinates on reset.
Preselect correct filter in save dialog.
Prevent script messages from piling up.
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