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Play ID is a new social platform that empowers your apps with user Authentication, Remote Config, Cloud Saves, Analytics, Leaderboards and Achievements.
Play ID Plugin for Unity is available on Unity Asset Store. It provides integration with our web service.
Play ID Authentication is OAuth 2.0 web service for Unity. The main goal is to simplify user authentication to 1 call
, with no need to perform complicated setup for each platform. Just redirect users to Play ID Sign-In page where they can sign in with:
- Apple
- X
- Telegram
- Microsoft
- VK
- Discord
Your app will receive user data using Deep Linking (when possible) or with an additional web request.
Data / Platform | Apple | X (Twitter) | Telegram | Microsoft | VK | Discord | ||
---|---|---|---|---|---|---|---|---|
Name | ⬤ | ⬤ | ⬤ | ⬤ | ⬤ | ⬤ | ⬤ | ⬤ |
Username | ⬤ | ⬤ | ⬤ | |||||
⬤ | ⬤ | ⬤ | ⬤ | ⬤ | ⬤ | |||
Access token | ◍ | ◍ | ◍ | ◍ | ◍ | ◍ | ◍ | |
Refresh token | ◍ | ◍ | ◍ | ◍ | ◍ | ◍ | ||
ID token (JWT) | ⬤ | ⬤ | ⬤ | ⬤ |
@ - username
is returned instead of email
◍ - we don't expose internal access tokens for platforms at the moment (feel free to request and describe your use cases)
Play ID Remote Config provides your apps with remote configuration that can be requested on app start. Recommended format is JSON.
- adjust game difficulty on fly
- create events and challanges
- adjust service functions (for example, advertisement priority and intervals)
Data size limit is 1024 bytes.
Play ID Cloud Saves is cloud storage for saved games and other user data. The main goal is seamless user experience for cross platform apps:
- switch between different devices: mobile phone, tablet and PC
- restore app data when a device was broken / lost / stolen
Data size limit is 4096 bytes (1 record per 1 user per 1 app). Not designed for storing user generated content.
Play ID Leaderboards provides your apps with online scores.
- challenge your friends
- competition is a good way to increase retention
Under development.