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how the fuck did this work
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hiimjasmine00 committed Sep 14, 2024
1 parent 0fdb129 commit a71f1b6
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Showing 4 changed files with 7 additions and 4 deletions.
2 changes: 1 addition & 1 deletion CMakeLists.txt
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Expand Up @@ -6,7 +6,7 @@ if (APPLE)
endif()
set(CMAKE_CXX_VISIBILITY_PRESET hidden)

project(BetterSafe VERSION 1.0.2)
project(BetterSafe VERSION 1.0.3)

add_library(${PROJECT_NAME} SHARED
src/BetterSafe.cpp
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3 changes: 3 additions & 0 deletions changelog.md
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@@ -1,4 +1,7 @@
# Better Safe Changelog
## v1.0.3 (2024-09-14)
- Fixed a bug where the game would crash when viewing the daily/weekly level previews

## v1.0.2 (2024-09-12)
- Added More Difficulties and Demons In Between support

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4 changes: 2 additions & 2 deletions mod.json
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@@ -1,11 +1,11 @@
{
"geode": "3.5.0",
"geode": "3.6.1",
"gd": {
"android": "2.206",
"win": "2.206",
"mac": "2.206"
},
"version": "v1.0.2",
"version": "v1.0.3",
"id": "hiimjustin000.better_safe",
"name": "Better Safe",
"developer": "hiimjustin000",
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2 changes: 1 addition & 1 deletion src/BSHoverNode.cpp
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Expand Up @@ -21,7 +21,7 @@ bool BSHoverNode::init(SafeLevel const& level, GJGameLevel* gameLevel, MiniFunct

m_callback = callback;

m_background = CCScale9Sprite::createWithSpriteFrameName("square02_001.png");
m_background = CCScale9Sprite::create("square02_001.png");
m_background->setContentSize({ 80.0f, 70.0f });
m_background->setPosition(40.0f, 35.0f);
m_background->setColor({ 0, 0, 0 });
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