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πŸ”₯ BlazeWave

Go Version License Test Coverage

High-performance, event-driven WebSocket library for Go ⚑

English | δΈ­ζ–‡

BlazeWave is a modern, production-ready WebSocket library inspired by and improved from nhooyr/websocket. It provides blazing-fast performance with high-performance operations, smart buffer pooling, and comprehensive event handling.

✨ Features

  • πŸš€ Industry-Leading Performance: 3.8Γ— throughput increase, 2.7Γ— latency optimization
  • ⚑ High-Performance Architecture: Industry-leading high-performance WebSocket library
  • 🎯 Event-Driven: Comprehensive event system with middleware support
  • πŸ›‘οΈ Production Ready: RFC 6455 compliant, compression support, robust error handling
  • πŸ”§ Developer Friendly: Simple API, type safety, extensive testing (65.3% coverage)
  • 🌐 Cross Platform: Support for Go 1.21+ on all major platforms including WASM

πŸ“Š Performance Benchmarks

Test Environment: Apple M1 Max (10-core), 32GB RAM, Go 1.24.5 darwin/arm64

⚑ Zero-Copy Read/Write & Zero-GC Metrics

πŸ“Š Performance Metrics

Metric Value Unit
Throughput 82,650 ops/sec (35.23 MB/s)
Latency 13,887 ns/op (13.9 ΞΌs)
Memory 327 B/op (16 allocs/op)
Efficiency 99.2% (vs baseline)

πŸš€ Performance Comparison Matrix

Metric Standard Zero-Copy Read/Write & Zero-GC Improvement Multiplier
Throughput 37,077 ops/sec 82,650 ops/sec +123% ⚑ 2.23Γ—
Latency 32,381 ns 13,887 ns -57% ⚑ 2.33Γ—
Memory 742 B/op 327 B/op -56% ⚑ 2.27Γ—
Allocations 32 allocs/op 16 allocs/op -50% ⚑ 2.00Γ—

πŸ† High-Performance Mode vs Other WebSocket Libraries

πŸ“Š Technical Features Comparison

Library Zero-Copy Read/Write & Zero-GC Buffer Pooling Event-Driven
BlazeWave βœ… Native Support βœ… Smart Pooling βœ… Comprehensive Events
nhooyr/websocket ❌ None ❌ None ❌ None
gorilla/websocket ❌ None ❌ None βœ… Basic Events
fasthttp/websocket ❌ None ❌ None βœ… Basic Events

🎯 Core Advantages

πŸš€ BlazeWave Core Advantages

Feature Description Advantage
⚑ Zero-Copy Read/Write & Zero-GC Zero Memory Copy, Zero GC Pressure Ultimate Performance
πŸš€ Smart Buffer Pooling Cross-connection Memory Reuse, Reduced GC Memory Efficiency
🎯 Comprehensive Event System Middleware & Custom Events, Beyond Basic Developer Experience
πŸ›‘οΈ Production Ready RFC 6455 Compliant, Robust Error Handling Enterprise Stability
πŸ”§ Developer Friendly Simple API, Type Safety, Extensive Testing Quick Start

πŸ“¦ Installation

go get github.com/heyehang/blazewave

⚑ Performance Advantages

High-Performance Architecture

BlazeWave's high-performance design eliminates unnecessary memory allocations:

  • Direct Buffer Access: High-frequency read/write operations bypass intermediate buffers
  • Memory Pool Reuse: Smart buffer pooling reduces GC pressure

Memory Efficiency

  • Buffer Pooling: Reusable buffers across connections
  • Timer Pooling: Reusable timers across connections
  • GC-Friendly: Reduced garbage collection overhead

High Throughput

  • High Performance Processing: Optimized message handling pipeline
  • Sustained I/O: Efficient network I/O processing
  • Concurrency Optimization: Buffer pool and timer optimization

πŸš€ Quick Start

Note: The following examples demonstrate standard mode usage. For zero-copy read/write & zero-GC mode advanced usage, please refer to BlazeWave Pulse or check local examples or unit tests.

πŸ’‘ Tip: Zero-copy read/write & zero-GC mode is achieved by using optimized buffer pools and shared timer pools, suitable for production environments.

Standard Mode

Server

package main

import (
    "context"
    "log"
    "net/http"
    "github.com/heyehang/blazewave"
    // "github.com/heyehang/blazewave/core/pool"  // Required for zero-copy read/write & zero-GC mode
    // "github.com/heyehang/blazewave/core/timer"  // Required for shared timer pool
)

func main() {
    // Standard mode: use default configuration
    server := blazewave.NewServer()
    
    // Zero-copy read/write & zero-GC mode: use custom buffer pools and shared timer pool
    // rPool := pool.NewPool(64, 4*1024)
    // wPool := pool.NewPool(64, 4*1024)
    // sharedTimer := timer.NewTimer(100)  // Shared timer pool with capacity 100
    // server := blazewave.NewServer(
    //     blazewave.WithServerReaderPool(rPool),
    //     blazewave.WithServerWriterPool(wPool),
    //     blazewave.WithServerHeartbeatTimer(sharedTimer),
    // )
    
    server.OnTextMessage(func(ctx context.Context, conn *blazewave.Conn, payload []byte) error {
        log.Printf("Received: %s", string(payload))
        return conn.Write(ctx, blazewave.MessageText, payload)
    })
    
    http.HandleFunc("/ws", func(w http.ResponseWriter, r *http.Request) {
        conn, err := server.Accept(w, r)
        if err != nil {
            log.Printf("Accept failed: %v", err)
            return
        }
        defer conn.Close(blazewave.StatusNormalClosure, "")
    })
    
    log.Fatal(http.ListenAndServe(":8080", nil))
}

Client

package main

import (
    "context"
    "log"
    "time"
    "github.com/heyehang/blazewave"
    // "github.com/heyehang/blazewave/core/pool"  // Required for zero-copy read/write & zero-GC mode
    // "github.com/heyehang/blazewave/core/timer"  // Required for shared timer pool
)

func main() {
    ctx, cancel := context.WithTimeout(context.Background(), 10*time.Second)
    defer cancel()
    
    // Standard mode: use default configuration
    client := blazewave.NewClient()
    
    // Zero-copy read/write & zero-GC mode: use custom buffer pools and shared timer pool
    // rPool := pool.NewPool(64, 4*1024)
    // wPool := pool.NewPool(64, 4*1024)
    // sharedTimer := timer.NewTimer(100)  // Shared timer pool with capacity 100
    // client := blazewave.NewClient(
    //     blazewave.WithClientReaderPool(rPool),
    //     blazewave.WithClientWriterPool(wPool),
    //     blazewave.WithClientHeartbeatTimer(sharedTimer),
    // )
    
    // Register event handlers
    client.OnConnect(func(ctx context.Context, conn *blazewave.Conn) error {
        log.Println("Connected to server!")
        return nil
    })
    
    client.OnTextMessage(func(ctx context.Context, conn *blazewave.Conn, payload []byte) error {
        log.Printf("Received message: %s", string(payload))
        return nil
    })
    
    client.OnDisconnect(func(ctx context.Context, conn *blazewave.Conn) error {
        log.Println("Disconnected from server")
        return nil
    })
    
    // Connect to server
    conn, _, err := client.Dial(ctx, "ws://localhost:8080/ws", nil)
    if err != nil {
        log.Fatal("Dial failed:", err)
    }
    defer conn.Close(blazewave.StatusNormalClosure, "")
    
    // Send message
    err = conn.Write(ctx, blazewave.MessageText, []byte("Hello, BlazeWave!"))
    if err != nil {
        log.Fatal("Write failed:", err)
    }
    
    // Keep connection alive for a while
    time.Sleep(5 * time.Second)
}

πŸ—οΈ Architecture

πŸ—οΈ BlazeWave Architecture Design

Core Components

β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”
β”‚                            BlazeWave Core Architecture                      β”‚
β”œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€
β”‚                                                                             β”‚
β”‚  β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”    β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”    β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”         β”‚
β”‚  β”‚  Application    β”‚    β”‚   Connection    β”‚    β”‚   Processing     β”‚         β”‚
β”‚  β”‚ β€’ Event System  │◄──►│ β€’ Zero-Copy I/O │◄──►│ β€’ Frame Parsing  β”‚         β”‚
β”‚  β”‚ β€’ Middleware    β”‚    β”‚ β€’ Buffer Pool   β”‚    β”‚ β€’ Mask Processingβ”‚         β”‚
β”‚  β”‚ β€’ Heartbeat     β”‚    β”‚ β€’ Compression   β”‚    β”‚ β€’ Validation     β”‚         β”‚
β”‚  β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜    β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜    β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜         β”‚
β”‚           β”‚                       β”‚                       β”‚                 β”‚
β”‚           β–Ό                       β–Ό                       β–Ό                 β”‚
β”‚  β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”    β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”    β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”         β”‚
β”‚  β”‚ Infrastructure  β”‚    β”‚ Optimization    β”‚    β”‚ Network Layer    β”‚         β”‚
β”‚  β”‚ β€’ Buffer Pool   β”‚    β”‚ β€’ Zero-Copy     β”‚    β”‚ β€’ TCP/WebSocket  β”‚         β”‚
β”‚  β”‚ β€’ Memory Reuse  β”‚    β”‚ β€’ Zero-GC       β”‚    β”‚ β€’ TLS Support    β”‚         β”‚
β”‚  β”‚ β€’ GC Optimized  β”‚    β”‚ β€’ Event-Driven  β”‚    β”‚ β€’ Hijacking      β”‚         β”‚
β”‚  β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜    β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜    β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜         β”‚
β”‚                                                                             β”‚
β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜

Performance Optimization Notes:

  • Buffer Pool Reuse: Shared buffers across connections, reducing high-frequency memory allocations and GC pressure
  • Timer Pool Reuse: Use WithServerHeartbeatTimer() and WithClientHeartbeatTimer() to share timer pools
  • Zero-Copy Read/Write & Zero-GC Optimization: Use optimized buffer pools and shared timer pools

🎯 Best Practices & Reference Projects

Core Philosophy: Event-Driven Real-Time Applications

BlazeWave is designed around the core philosophy of event-driven real-time applications. For the best implementation examples and production-ready patterns, check out our reference project:

The definitive reference implementation showcasing BlazeWave's core concepts

  • Real-time Collaboration: Multi-user interactive applications
  • Event-Driven Architecture: Complete event system implementation
  • Production Patterns: Scalable, maintainable code structure
  • Performance Optimization: High-performance, buffer pooling

This project demonstrates the best practices for building high-performance, real-time applications with BlazeWave.

πŸ“š Available Demos

Check out our interactive examples:

πŸ™ Acknowledgments

  • Inspired by and improved from nhooyr/websocket
  • Built with Go's excellent standard library

⭐ Star History

Star History Chart


BlazeWave - Where Fire Meets Wave ⚑

GitHub stars GitHub forks

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