Fix thread entity brain split after container restart#17
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After a container restart, the agent panel restores its thread from persistent state (creating Entity #1), then load_thread_from_agent() creates a NEW entity (Entity #2) for the same thread when a WebSocket message arrives. The panel's notify_thread_display() compared session IDs (identical for both entities) and returned early, never rebinding to the live entity. Result: Helix saw live updates but the Zed display was frozen on stale content. Fix: compare Entity references instead of session IDs so the panel detects the entity changed and rebinds via from_existing_thread(). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Summary
notify_thread_display()compared session IDs (strings) instead of Entity references — two different GPUI entities with the same session ID were treated as identicalload_thread_from_agent()creates Entity Feature/external thread sync #2 for the same thread. Panel said "already showing, skipping" and never rebound to the live entityTest plan
build-zed release→build-ubuntu→ start new session🤖 Generated with Claude Code