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voxel_carving3d.py
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413 lines (331 loc) · 15.3 KB
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import numpy as np
from utils.vis_masks import SceneFileReader
from pathlib import Path
import cv2
import time
import random
import open3d as o3d
from copy import deepcopy
import mcubes
def get_rigit_silhouette(scene):
# read in all scene masks
mask_path = Path(scene.root_dir) / scene.scenes_dir / scene_id / scene.mask_dir
# mask count
pose_count = len(scene.get_camera_poses(scene_id))
object_count = len(scene.get_object_poses(scene_id))
width = scene.get_camera_info_scene(scene_id).width
height = scene.get_camera_info_scene(scene_id).height
mask_count = pose_count * object_count
masks = np.zeros((mask_count, height, width), dtype=np.uint8)
i = 0
for mask_file in sorted(mask_path.iterdir()):
mask = cv2.imread(str(mask_file), cv2.IMREAD_GRAYSCALE)
masks[i] = mask
i += 1
masks_reshaped = masks.reshape(object_count, pose_count, height, width)
rigid_silhouettes = np.sum(masks_reshaped, axis=0).astype(np.uint8)
rigid_silhouettes[rigid_silhouettes > 0] = 255
return rigid_silhouettes
def visualize_rays_and_intersection(ois, vis, intersection_point):
geometries = []
# Visualize rays
for oi, vi in zip(ois, vis):
line_points = [oi, oi + vi * 10] # Extend the direction vector for visualization
line = o3d.geometry.LineSet(
points=o3d.utility.Vector3dVector(line_points),
lines=o3d.utility.Vector2iVector([[0, 1]])
)
line.colors = o3d.utility.Vector3dVector([[1, 0, 0]]) # Red color
geometries.append(line)
# Visualize intersection point
sphere = o3d.geometry.TriangleMesh.create_sphere(radius=0.1)
sphere.paint_uniform_color([0, 1, 0]) # Green color
sphere.translate(intersection_point)
geometries.append(sphere)
o3d.visualization.draw_geometries(geometries)
def determine_intersection_of_rays(camera_extrinsics, debug_vizualization=False):
'''adepted from https://math.stackexchange.com/questions/4865611/intersection-closest-point-of-multiple-rays-in-3d-space'''
vis = [pose[:3, 2] for pose in camera_extrinsics]
ois = [pose[:3, 3] for pose in camera_extrinsics]
q = np.zeros((3, 3))
b = np.zeros(3)
c = 0
for oi, vi in zip(ois, vis):
p0 = np.eye(3) - np.outer(vi, vi)
q += p0
poi = np.dot(p0, oi) * -2
b += poi
c += np.dot(oi, oi)
try:
qinv = np.linalg.inv(q)
except np.linalg.LinAlgError:
print("Matrix not invertible")
return None
x1 = np.dot(qinv, b) * -0.5
if debug_vizualization:
visualize_rays_and_intersection(ois, vis, x1)
return x1
def get_random_color():
return list(np.random.choice(range(256), size=3) / 255.0)
def visualize_colored_meshes(meshes):
# Create a visualizer object
vis = o3d.visualization.Visualizer()
vis.create_window()
# Add each mesh with a unique random color to the visualizer
for mesh in meshes:
# Generate and assign random color to the mesh
color = get_random_color()
mesh.paint_uniform_color(color)
# Add the colored mesh to the visualizer
vis.add_geometry(mesh)
# Render and display the visualization
vis.run()
vis.destroy_window()
def split_triangles(mesh):
"""
Split the mesh in independent triangles
"""
triangles = np.asarray(mesh.triangles).copy()
vertices = np.asarray(mesh.vertices).copy()
triangles_3 = np.zeros_like(triangles)
vertices_3 = np.zeros((len(triangles) * 3, 3), dtype=vertices.dtype)
for index_triangle, t in enumerate(triangles):
index_vertex = index_triangle * 3
vertices_3[index_vertex] = vertices[t[0]]
vertices_3[index_vertex + 1] = vertices[t[1]]
vertices_3[index_vertex + 2] = vertices[t[2]]
triangles_3[index_triangle] = np.arange(index_vertex, index_vertex + 3)
mesh_return = deepcopy(mesh)
mesh_return.triangles = o3d.utility.Vector3iVector(triangles_3)
mesh_return.vertices = o3d.utility.Vector3dVector(vertices_3)
return mesh_return
def voxel_carving_test(scene, scene_id):
silhouettes = get_rigit_silhouette(scene)
# calc obejct poses center
object_poses = scene.get_object_poses(scene_id)
translations = []
for object_pose in object_poses:
translations.append(object_pose[1][3::4][:3])
obj_centers = np.mean(translations, axis=0)
# calc camera poses center
camera_poses = scene.get_camera_poses(scene_id)
camera_extrinsics = [camera_pose.tf for camera_pose in camera_poses]
camera_poi = determine_intersection_of_rays(camera_extrinsics)
#calc distance between object and camera center
distance = np.linalg.norm(obj_centers - camera_poi)
if distance >= 0.5:
print(f"WARNING: Distance between object and camera center is {distance}m.")
print(f"Objects should be closer to the camera center.")
#calc largest distance between cameras and ray intersection
distances = []
for camera_pose in camera_extrinsics:
distances.append(np.linalg.norm(camera_poi - camera_pose[:3, 3]))
max_distance = np.max(distances)
width = max_distance * 1.5
height = max_distance * 1.5
depth = max_distance * 1.5
voxel_size = 0.005
voxel_carving_grid = o3d.geometry.VoxelGrid.create_dense(
width=width,
height=height,
depth=depth,
voxel_size=voxel_size,
origin=[camera_poi[0] - width/2, camera_poi[1] - height/2, camera_poi[2] - depth/2],
color=[0.2, 0.2, 0.2]
)
for mask, pose in zip(silhouettes, camera_poses):
# show mask
silhouette = o3d.geometry.Image(mask.astype(np.float32))
extrinsic = np.linalg.inv(pose.tf)
intrinsic = scene.get_camera_info_scene(scene_id).as_o3d()
cam = o3d.camera.PinholeCameraParameters()
cam.intrinsic = intrinsic
cam.extrinsic = extrinsic
voxel_carving_grid.carve_silhouette(silhouette, cam, keep_voxels_outside_image=False)
print(voxel_carving_grid)
o3d.visualization.draw_geometries([voxel_carving_grid])
print(voxel_carving_grid.VoxelGrid)
voxel_indices = [voxel.grid_index for voxel in voxel_carving_grid.get_voxels()]
for voxel_index in voxel_indices:
#set color to 180, 150, 130
voxel_carving_grid.remove_voxel(voxel_index)
new_voxel = o3d.geometry.Voxel(voxel_index, [voxel_index[0]/(width/voxel_size), voxel_index[1]/(height/voxel_size), voxel_index[2]/(depth/voxel_size)])
voxel_carving_grid.add_voxel(new_voxel)
o3d.visualization.draw_geometries([voxel_carving_grid])
img_width = scene.get_camera_info_scene(scene_id).width
img_height = scene.get_camera_info_scene(scene_id).height
intrinsics = scene.get_camera_info_scene(scene_id).as_o3d()
extrinsics = np.linalg.inv(camera_poses[0].tf)
vis = o3d.visualization.Visualizer()
vis.create_window(width=img_width, height=img_height, visible=False)
vis.add_geometry(voxel_carving_grid)
view_control = vis.get_view_control()
param = o3d.camera.PinholeCameraParameters()
param.intrinsic = intrinsics
param.extrinsic = extrinsics
view_control.convert_from_pinhole_camera_parameters(param, True)
vis.poll_events()
vis.update_renderer()
rgb = vis.capture_screen_float_buffer(False)
img = (np.asarray(rgb)*255).astype(np.uint8)
vis.destroy_window()
cv2.imwrite("voxel_carving.png", img)
rgb = np.array(rgb)
# find pixels with mathcing colors of voxel grid
matching_colors = [voxel.grid_index for voxel in voxel_carving_grid.get_voxels()]
for i in range(250,300):
print(i)
for j in range(600,650):
for color in matching_colors:
r = int(rgb[i, j, 0]*(width/voxel_size))
g = int(rgb[i, j, 1]*(height/voxel_size))
b = int(rgb[i, j, 2]*(depth/voxel_size))
if ((r, g, b) == color).all():
print("found")
rgb[i, j] = [0, 0, 1]
break
# if (rgb[i, j] == matching_colors).all(axis=1).any():
cv2.imwrite("voxel_carving.png", (rgb*255).astype(np.uint8))
# # convert voxel grid to numpy array
# voxel_grid = np.zeros((int(width/voxel_size), int(height/voxel_size), int(depth/voxel_size)))
# for voxel in voxel_carving_grid.get_voxels():
# voxel_grid[voxel.grid_index[0], voxel.grid_index[1], voxel.grid_index[2]] = 1
# vertices, triangles = mcubes.marching_cubes(voxel_grid, 0)
# mesh = o3d.geometry.TriangleMesh()
# vertices_transformed = vertices * voxel_size + [camera_poi[0] - width/2, camera_poi[1] - height/2, camera_poi[2] - depth/2]
# mesh.vertices = o3d.utility.Vector3dVector(vertices_transformed)
# mesh.triangles = o3d.utility.Vector3iVector(triangles)
# o3d.visualization.draw_geometries([mesh])
# max_index = np.max(voxel_grid.shape)
# vertex_colors = np.zeros((len(vertices), 3))
# print(vertex_colors.shape)
# for i, vertice in enumerate(vertices):
# vertex_colors[i] = np.array(vertice/max_index) #TODO we could do boubnding box -> min max scale to one -> keep scaling factor -> rescale -> better quality
# mesh.vertex_colors = o3d.utility.Vector3dVector(vertex_colors)
# o3d.visualization.draw_geometries([mesh, voxel_carving_grid])
# img_width = scene.get_camera_info_scene(scene_id).width
# img_height = scene.get_camera_info_scene(scene_id).height
# intrinsics = scene.get_camera_info_scene(scene_id).as_o3d()
# extrinsics = np.linalg.inv(camera_poses[0].tf)
# renderer = o3d.visualization.rendering.OffscreenRenderer(img_width, img_height)
# renderer.scene.set_background([0, 0, 0, 1])
# renderer.scene.view.set_post_processing(False)
# renderer.scene.set_lighting(o3d.visualization.rendering.Open3DScene.LightingProfile.NO_SHADOWS, [0,0,0])
# mtl = o3d.visualization.rendering.MaterialRecord()
# # mtl.base_color = [1.0, 1.0, 1.0, 1.0]
# mtl.shader = "defaultUnlit"
# o3d.visualization.draw_geometries([mesh])
# renderer.scene.add_geometry("mesh", mesh, mtl, True)
# renderer.setup_camera(intrinsics, extrinsics)
# img = renderer.render_to_image()
# img = np.array(img)
# # img/255*biggest_index -> position in voxel grid
# cv2.imwrite("voxel_carving.png", img)
# id_mesh = deepcopy(mesh)
# masks = []
# masks_dir = Path(scene.root_dir) / scene.scenes_dir / scene_id / scene.mask_dir
# print(masks_dir)
# # object LargerinseFluidA_Bottle.stl
# for mask_file in sorted(masks_dir.iterdir()):
# print(mask_file.name.split("_")[0])
# if mask_file.name.split("_")[0] == "LargeRinseFluidA":
# mask = cv2.imread(str(mask_file), cv2.IMREAD_GRAYSCALE)
# masks.append(mask)
# print('hi')
#go through rendered image
# -> look up id in reference masks
# -> delete voxel closest to position caclulated from rendered image color
# -> insert voxel with color of object
# -> repeat for all pixels of image
# -> repeat for all fully annotated images
# -> Object Names DONE
# -> Object IDs DONE
# -> Segmentation_mask (silhouette but with object id instead of 1) DONE
# -> In the beginning of gradio load all object names and ids -> toogle button that overlays segmentation mask over scene
# -> Ask user what objects to add
# -> potential todo auto detect if all non rigid objects are fully in camera frustum -> check if all masks are non bleck and border pixels are non black
# -> all already annotated objects are in view. -> if not -> dont allow to remove voxels outside of camera frostrum
# -> potential todo -> dont encode grid position in color but encode the actual position in the world -> less wasted indices -> higher resolution -> map to grid index afterwards
def test_voxelgrid_filtering(scene, scene_id):
silhouettes = get_rigit_silhouette(scene)
# calc obejct poses center
object_poses = scene.get_object_poses(scene_id)
translations = []
for object_pose in object_poses:
translations.append(object_pose[1][3::4][:3])
obj_centers = np.mean(translations, axis=0)
# calc camera poses center
camera_poses = scene.get_camera_poses(scene_id)
camera_extrinsics = [camera_pose.tf for camera_pose in camera_poses]
camera_poi = determine_intersection_of_rays(camera_extrinsics, debug_vizualization=True)
#calc distance between object and camera center
distance = np.linalg.norm(obj_centers - camera_poi)
if distance >= 0.5:
print(f"WARNING: Distance between object and camera center is {distance}m.")
print(f"Objects should be closer to the camera center.")
#calc largest distance between cameras and ray intersection
distances = []
for camera_pose in camera_extrinsics:
distances.append(np.linalg.norm(camera_poi - camera_pose[:3, 3]))
max_distance = np.max(distances)
width = max_distance * 1.5
height = max_distance * 1.5
depth = max_distance * 1.5
voxel_size = 0.005
voxel_carving_grid = o3d.geometry.VoxelGrid.create_dense(
width=width,
height=height,
depth=depth,
voxel_size=voxel_size,
origin=[camera_poi[0] - width/2, camera_poi[1] - height/2, camera_poi[2] - depth/2],
color=[0.2, 0.2, 0.2]
)
masking_grid = deepcopy(voxel_carving_grid)
#get voxel grid with only relevant points:
print("prefitlering")
relevant_points = []
i = 0
j=0
for mask, pose in zip(silhouettes, camera_poses):
if i%1 == 0:
mask_grid = deepcopy(masking_grid)
if j < 3:
mask = np.ones_like(mask)
silhouette = o3d.geometry.Image(mask.astype(np.float32))
extrinsic = np.linalg.inv(pose.tf)
intrinsic = scene.get_camera_info_scene(scene_id).as_o3d()
cam = o3d.camera.PinholeCameraParameters()
cam.intrinsic = intrinsic
cam.extrinsic = extrinsic
mask_grid.carve_silhouette(silhouette, cam, keep_voxels_outside_image=False)
relevant_points += [voxel.grid_index for voxel in mask_grid.get_voxels()]
print(mask_grid)
else:
break
j += 1
i += 1
for voxel in masking_grid.get_voxels():
masking_grid.remove_voxel(voxel.grid_index)
for pos in relevant_points:
new_voxel = o3d.geometry.Voxel(pos, [0, 0, 1])
masking_grid.add_voxel(new_voxel)
voxel_carving_grid = masking_grid
o3d.visualization.draw_geometries([voxel_carving_grid])
print("carving")
#do actual voxel carving
for mask, pose in zip(silhouettes, camera_poses):
# show mask
silhouette = o3d.geometry.Image(mask.astype(np.float32))
extrinsic = np.linalg.inv(pose.tf)
intrinsic = scene.get_camera_info_scene(scene_id).as_o3d()
cam = o3d.camera.PinholeCameraParameters()
cam.intrinsic = intrinsic
cam.extrinsic = extrinsic
voxel_carving_grid.carve_silhouette(silhouette, cam, keep_voxels_outside_image=True)
print(voxel_carving_grid)
o3d.visualization.draw_geometries([voxel_carving_grid])
if __name__ == "__main__":
DATASET_PATH = Path('../Dataset')
scene_id = 'j_005'
scene = SceneFileReader.create(DATASET_PATH / 'config.cfg')
voxel_carving_test(scene, scene_id)