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add missing example
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greggman committed Jun 27, 2024
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Expand Up @@ -1705,6 +1705,8 @@ We also no longer need to deal with this stuff at render time.
}
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{{{example url="../webgpu-optimization-step4-material-uniforms.html"}}}
# Optimization: Use One large Uniform Buffer with buffer offsets
Right now, each object has it's own uniform buffer. At render time, for each
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