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greggman committed Jun 15, 2024
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2 changes: 1 addition & 1 deletion webgpu/lessons/webgpu-from-webgl.md
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Expand Up @@ -1413,7 +1413,7 @@ This forces you to implement a portable point solution.

If you take a WebGL app and directly convert it to WebGPU you might find
it runs slower. To get the benefits of WebGPU you'll need to change the
way you organize and optimize how you draw.
way you organize data and optimize how you draw.
See [this article on WebGPU optimization](webgpu-optimization.html) for
ideas.

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2 changes: 2 additions & 0 deletions webgpu/lessons/webgpu-lighting-point.md
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Expand Up @@ -211,6 +211,8 @@ And here it is

{{{example url="../webgpu-lighting-point.html" }}}

# <a id="a-specular"></a> Specular Highlighting

Now that we have a point we can add something called specular highlighting.

If you look at on object in the real world, if it's remotely shiny, then if it happens
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